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Does every startup need a Steve Jobs?

What does Steve Jobs really do for Apple?
I had a recent conversation on Apple’s incredible design culture and what it would take to create that in a startup. In many ways, it seems like an insurmountably difficult challenge to play the role of Steve Jobs, with his god-like sense of product aesthetics and interactions.

And yet, Apple has hundreds of products and experiences – hardware, software, HR materials, commercials, etc. Steve Jobs certainly doesn’t have time to work on the design of every Apple product, and of course has 35,000 employees to manage. So what does Steve Jobs really do, to create the amazing design culture at Apple?

And more importantly, can a startup hope to even start to capture the same kind of culture?

Well, let me give you my best guess :-)

IDEO’s product framework for Desirability, Feasibility, and Viability
First, let’s take a quick detour and talk about IDEO’s perspective on new product development – this is documented as part of their 100+ PDF on human centered design, but also recounted to me by a friend who works there.

The idea is that all products ultimately come from an epic struggle between three perspectives: Desirability, Feasibility, and Viability. IDEO focuses on new products from the desirability side, which means they think about how to make sexy products with clear value propositions, and think technology and business goals flow from that. Most of their Fortune 500 clients do not act this way, of course, which is why they have to hire IDEO.

Here’s the diagram included in their HCD toolkit:

The way this was retold to me is that these factors map into functional parts of a business:

  • Viability = Business focus (marketing, finance)
  • Feasibility = Engineering focus (technologies, agile process, etc.)
  • Desirability = Design focus (customers, aesthetics, etc.)

Business-focused product perspective: Viability
For business-oriented products, the focus might be on any of the following:

  • “hot markets”
  • making money
  • funding potential
  • distribution
  • metrics

The idea there is that you get to a product via one of these first-order items. A business-oriented entrepreneur might identify a market, then try to come up with a product within the market – for example, “wow, Zynga is making $250M/year, and fish games are big. I should come up with a social gaming product too.”

I would also argue that “corporate” thinking (including MBAs and biz plan competitions) fundamentally revolve around this approach – the most important thing becomes the analytical discussion around the business, rather than the core user experience itself. Financial metrics and market sizes become the dominating point of discussion – I would argue also that most venture capitalists fall into this bucket.

The big “religions” in this perspective are frameworks like Built to Last, Crossing the Chasm, Customer Development, Blue Ocean Strategy, even Efficient Market Hypothesis. You might also count Six Sigma, all the stuff in McKinsey quarterlies, etc.

Engineering-focused product perspective: Feasibility
For technology-oriented products, the focus might be on the following:

  • programming language and development stack
  • cool technologies or libraries
  • engineering processes (agile or otherwise)

For people who use this as a first-order filter, you might end up with a line of thinking like, “BitTorrent is really cool, how do we build a business around it?”

I would also put engineering processes like agile into this, because that can easily become a first-order item in how to build a product as well. Agile won’t work for every team, for every product, in every situation, and yet it’s viewed as an all-purpose hammer – does that really make sense?

The big “religions” in this perspective are frameworks are agile, scrum, open source, etc. I might also count the “ecosystems” like Rails as a unique culture with its own set of beliefs and conventions. Frameworks like “Lean Startups” ultimately combine both Business and Engineering goals, via Customer Development plus Agile.

Design-focused product perspective: Desirability
For design-focused products, the focus might be on:

  • context, culture, and goals
  • customer goals and product experience
  • design aesthetics and interactions

The first-order filter in this case might be “Sick people go to hospitals and have a terrible experience – how do we improve that?” The tools employed at this initial stage might include user research, development of personas and user goals, and rapid prototyping to explore many product concepts.

The big “religions” here are led by Apple and their aesthetics and standards. And of course folks like IDEO and their “design thinking” ideas.

How business and engineering goals encroach on the desirability of a product
Reading through the above, perhaps you have identified yourself as prioritizing one versus the other. And in general, the prioritization of the three different goals drives what kinds of product experiences you can build.

From the perspective of making a sexy, highly desirable product, you’ll find lots of objections from business or engineering:

  • “spending money on visual design is too expensive”
  • “polishing a product will make the process too slow”
  • “this product is boring to implement”
  • “can you redesign this product so we can build it in 1 week sprints?”
  • “this target user is great, but we want the product to be more powerful and support more audiences”
  • “but Zynga doesn’t do this, can you just copy them?”
  • “why build so many prototypes that get thrown away? That’s costly and slow”
  • “if you added X to this product, it would put us into strategic market Y”
  • etc.

How do you handle questions like the above?

All of them are great questions, and of course the right answer means you have to find a balance in the approach. But what is the expense towards the core of your product experience?

Back to Steve Jobs – what does he really do?
Long story short, my hypothesis is that Steve Jobs is one of the rare CEOs who is very focused on product desirability. In battles with the business and technology goals, desirability will almost always win out.

So his role isn’t that of a designer, but rather Chief Design Advocate. This means:

  • he makes it clear that products should be “insanely great”
  • he recruits a top design team, and protects them from competing goals
  • he is willing to spend money, adjust technology processes, all for the goal of highly desirable products
  • he convinces financial analysts, industry pundits, etc. that product design is very important

To me, the amazing part about this is: Any company can do it.

Maybe not as good as Jobs, but they can decide to make it a priority – but few companies do. With the pressure of quarterly earnings, what competitors are doing, and employee aspirational desires, the focus moves off of killer experiences for customers – that’s no good.

If the above is true, then any of us can be the Steve Jobs of our team. Start by prioritizing design and desirability, and place it on a better footing relative to engineering and business goals. Learn the tools, develop your own religion, and start building great product experiences.

It almost sounds so easy!

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  • wilbur

    “any of us can be the Steve Jobs”

    Prove it!

  • http://andrewchen.typepad.com Andrew Chen

    you prove it :-)

  • http://www.zurb.com/ Bryan Zmijewski

    I think you need to broaden the definition of design. Steve Jobs is a Design Manager- a role that has existed for decades. Advocate is too passive.

    http://www.zurb.com/article/159/-are-designers-

  • Srinagesh Eranki

    I guess IDEO & Steve Jobs have epitomized Desirability as something that is baked into the Product. That is rather than something that Marketing “fixes”.

  • http://www.facebook.com/karkaremtg Mihir Karkare

    Good read. By being Chief Design Advocate, he has changed the face of entire industries. Any more people you can think of, who are like this? The 37Signals people maybe?

  • http://www.investling.com/ Andy

    Nice post Andrew. Thanks for some great insights.

    I think it's worth keeping in mind that Apple have always been a product-centric consumer company. So while that approach has worked well in their chosen environment, it actually hindered them in the corporate area.

    Traditionally, for a B2B company, I think too much desirability meant the tool was not serious enough, and so it could be a turn off (think IBM and Blackberry succeeding over Apple in corporate environments). Those customers figured that having desirability meant you must have compromised feasibility or viability.

    So while Apple have nailed it with consumers, IBM & Blackberry have previously made bucket loads of cash by being 'serious and not sexy'.

    I think of the CEO as the Chief Experience Officer, who has to be the standard bearer for knowing what parts (and to what level) of the experience matter most for their customers, and then being chief advocate for delivering those parts in a profitable way. Increasingly, that means the CEO has to understand and advocate desirability.

    The real gift that I hope Steve Jobs is leaving the world is he might be starting to educate the corporate world that tools can be effective AND sexy. You just have to bust a gut to achieve both.

  • http://twitter.com/chrisyeh chrisyeh

    There is a fundamental issue in that so few people on the business and engineering side have design training. The hardcore pornography approach to good design (“I know it when I see it”) is hopelessly inefficient. That leads to people saying things like, “Can you give it an Apple feel?”

    Without the design knowledge to evaluate the impact of design changes, how do you become Steve Jobs?

  • http://andrewchen.typepad.com Andrew Chen

    Chris,
    my hypothesis is that you can get much of the benefit by deciding to make design a priority and recruit a strong design team that has real say within the team. Of course it's even better to have the CEO and the rest of the team really understand design. But before even getting to that, how many companies even let their design process drive versus their business or engineering goals?

    In most startups, design is typically just a supporting function that sits alongside product, and most product managers that control the roadmaps come from engineering or business backgrounds. How many MFAs are there as product managers versus MBAs?

  • http://sclipo.com/ Gregor

    Great post! Yet, what type of start-up are you referring to? How do you design a great product … starting-up, i.e., 2 guys in a garage, with no money? Check out Apple's first product:
    http://en.wikipedia.org/wiki/File:Apple_I_Compu

  • http://www.capgemini.com/ Kartik Iyengar

    Yes. Every startup needs and upstart like Steve Jobs. Period.

  • http://twitter.com/arieldistefano Ariel Di Stefano

    There are more examples of companies from other industries that have committed them self to re-think about “desirability” of their products (BMW, LG, etc)

  • http://going.com/ Roy Rodenstein

    Hey Steve, nice post as usual. Just one example I think fits well in your Feasibility category as a religion is “doing stuff in the Cloud” :)

  • ELDUQUELI

    Nice post! Really can relate as my wife is the designer and president of a small fashion company (nelliepartow.com). I feel that having a great design background has aided in her success within the industry. That said her business background has also become an asset. So having an amazingly designed product appeal to the masses but also knowing how to maintain cost and pricing! Does this make sense? Sorry for rambling…. it sounded better in my head! lol!

  • http://wayne-sutton.com Wayne Sutton

    Interesting post. I enjoyed it and thought it was helpful for others looking to empower leadership for companies and startups. .. I want to be like Steve Jobs too. :)

  • http://www.pine-chest-of-drawers.com/ Pine Chest of Drawers

    Design is very important but not so easy to do it

  • http://wendudu.com/ wendudu

    For a startup, Bill Gates is better than Jobs.

  • http://insanewayne.blogspot.com WayneMulligan

    Overall, I love this post — I'm a huge IDEO fan! However, I take issue with a couple of statements:

    1. In the “Business Focused” section, your write: “The big “religions” in this perspective are frameworks like Built to Last, Crossing the Chasm, Customer Development…”. I'd argue that Customer Development doesn't fit this mold entirely. They might not use human centered design principles to model their offering, but they most certainly rely on a lot of design thinking (without using the same terminology) because the ultimate condition all phases of that process must meet is based on feedback from (potential) end users.

    2. While the typical Design Research & Development process that IDEO advocates is PERFECT for redesigning existing experiences (as you made clear by your example of improving the hospital experience) it fails miserably when trying to define new and innovative experiences. I'd recommend everybody here check out this article from Donald Norman (co-founder for the Nielsen Norman Group): http://jnd.org/dn.mss/technology_first_needs_la

  • http://andrewchen.typepad.com Andrew Chen

    Wayne, nice comment! Thoughtful.

    Re: #1, I agree with you that the different frameworks are often hybrids of each other. For example, 37Signals's philosophy stresses design (Clean/Simple), but they also talk just as much about technology (Rails). And traditionally IDEO has been about design, of course, but have also had a strong technology focus (for example their founder having a MechE background).

    Re: #2, I actually disagree with this observing IDEO second-hand via my girlfriend of many years ;-) I think a lot of the breakthroughs depend on how constrained you want your product research to be. For example, Palm came out with their PDA after doing design research and realizing their chief competitor was paper, not a computer. That enabled them to crack the new PDA market right away. However, had they constrained their research to, “how do we make a better experience than the Apple Newton” then it would have turned more incremental.

  • relevantentrepreneur

    I think innovators like Steve Jobs starts with the end in mind.

    Profitable Company <— Happy customers or users <— Launch Product <—Design Product <— What people want. (something they'll find desirable.. can't resist)

  • http://twitter.com/riinae Riina Einberg

    business models – human centered design point explained by Andrew Chen

  • http://twitter.com/riinae Riina Einberg

    business models – human centered design point explained by Andrew Chen

  • http://www.4d-solution.com Rapid Prototyping

    Fantastic article!

    Best regards from Germany

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