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Retention causes virality, and vice versa

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This sounds straightforward, but completely oversimplifies the problem:

Make sure your product is retaining your users, THEN work on growth. Don’t work on growth until your product is working.

This sounds right, but it’s too blunt of a rule.

For fundamentally social products, it’s hard to separate retention/engagement and virality. Turns out that for fundamentally social products, retention causes virality, and vice versa too.

Engagement to virality
Engagement causes virality because of a simple idea: New users won’t create a viral factor >1 in their first visit. Not even close. So in order to generate any meaningful amount of virality, you generally need multiple visits and multiple opportunities to take them through a viral flow that generates more friends. As a result, it turns out to get growth, you need people to stick around so that they can keep inviting and keep sharing.

Virality to engagement
Growth causes engagement because you need to activate people and keep them engaged. A meaningful amount of retention for any social product comes notifications. It could be from people following you, commenting on your content, or otherwise. If you don’t have a steady dribble of notifications coming into your inbox every day, then you won’t have the opportunity to bring people back into the product. A large % of these notifications will be caused by new users coming into your product, and the small # of actions they do on their first day. So you want them around, and it’ll keep your engaged users happy.

Chicken and egg
So if you have a chicken and egg problem, what’s the right way to solve this?

Well, you don’t need scalable viral growth to get enough users onboarding and generating notifications. You just need a little trickle of growth, and that might be from ads, blogging, PR or something else. You also want to make sure your social product has a low threshold for the minimum social graph required to keep it working- you can either do that if the product would work with just your friends and family, or if you’re going after a densely connected vertical.

All set?
If you have a trickle of new users and there’s enough people in the product to be interesting, then you’re all set. Then you can turn your attention to engagement and retention. Keep the users you get, have them generate more users, and you’re quickly on a good path.

Written by Andrew Chen

December 19th, 2012 at 4:24 pm

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Why good design and open design often conflict

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Product design fact:
A small number of features are used a lot, and most features are never used.

This idea comes from one of my favorite books, Designing Interactions, where there’s a discussion by the original interaction designer for one of the first/best mobile OSes, PalmOS. He talks about the idea that users’ interaction with products follow a Power Law distribution- a small number of features are used constantly by users, and then there’s a long tail of features that most people don’t interact with at all. This is an important idea, because it helps define what good functional design should look like.

Good design
Good interaction design means giving features prominence based on their usage level- this means some features are basically hidden, whereas some should be in your face. Using Palm as the example, you’d want to make “Add contact to addressbook” prominent but “Remove contact” should be very subtle- possible, but almost hidden. This means users will be able to pick out what they want to do, most of the time, and occassionally can pick out the corner case.

Open design
On the other hand, designing your product to be “open” and a “platform” means that you want to make anything possible. This often comes with its own design risks, because features aren’t shown to the user at the priority level associated with their usage. That’s why I find that open systems like Android, Windows, and the Facebook platform can have very messy interactions as a result.

An open platform means that a lot more is possible, but the best experiences are watered down by its desire to support an infinite # of possibilities. A more curated experience means that the best experiences can be meticulously designed, but it becomes harder to make all the combinations possible. Constraints start to dominate, but if the constraints are picked well, the experience is better off.

Different POVs
You can read this post as a discussion of Apple versus Google versus Microsoft, or you can think of it as different design philosophies for how to build products. Both are great, and can lead to fantastic things, but open versus curated can lead to very different outcomes.

PS. There’s also a “lean startup” corollary to this- If you can identify which features are part of the long tail, maybe they should never have been built, or should be removed altogether, since it required an upfront investment in time yet doesn’t do a good job actually generating engagement.

Written by Andrew Chen

November 3rd, 2012 at 10:49 am

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Polite growth

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In every startup’s pursuit of growth, it’s important to remember that first and foremost we’re looking to create something that’s sustainable. Building something big and impactful takes years, and your distribution strategy will need to weather the passage of time. If you slash and burn your customers, your platform, or your product design, it’s a matter of time before your active users curve jumps the shark.

This means that your growth strategy has to be “polite” and be considerate of all the parties involved:

Customer-friendly
If people love your product, it’ll growth more quickly and be more viral. Ultimately if you put the same viral mechanics on a photo-sharing product versus a tax returns-sharing product, the former will always do better because no one wants to share their tax returns, not even presidential candidates. Tapping into an emotional desire to share and communicate is a prerequisite for building a long-term product.

Don’t try to force people to do what they don’t want to do, all in the first session. You’ll burn out your audience, fail to retain an active userbase, and while that might look good in the first few months, over time your churn will beat your growth rate. That leads to a rapid decline, which you don’t want.

Platform-friendly
This decade has been amazing for platforms. 20 years ago, it was just Windows. Today, you can build for iOS, Android, Facebook, Twitter, and many other emerging platforms are coming out. Each platform wants something different from you, and you have to learn to play by the rules to have a lasting relationship with them.

Obviously this means you can’t burn their users – that’s the worst thing to do. Dumb, too. Some platforms want more engagement and user-generated content, and others want ad revenues. Learn what it is that they want, and make sure your product helps them as much as it helps you.

Product-friendly
And finally, it’s important that your growth mechanics don’t compromise the design of your product. When you first started writing your product, I’m sure there were big aspirations about what it could do and what good it would ultimately accomplish for the world. Halfway along the way, when it’s time to work on marketing and growth, it can be easy to overreact and compromise your core design. Products meant for classy audiences suddenly turn into quiz apps. Ultimately, to stay excited about your product over the course of years, it’s gotta stay in a sweet spot – you can’t let growth destroy that.

There’s a lot more I want to write about on getting sustainable growth- everything from how to use A/B testing not to make a number go up, but how to make a number stay unchanged while you iterate on the feature qualitatively. I’d also like to write about the quantitative effect of overusing notifications because spam tests well short-term, but destroys your response rates long-term. Those, and many other topics, coming up soon.

Also, if you’re interested, I’ve written before about the importance of balancing growth and other factors in previous posts: You don’t need a growth hacker, How do I balance user satisfaction versus virality?, When does high growth not imply product/market fit?, and Know the difference between data-informed and data-driven.

 

Written by Andrew Chen

October 24th, 2012 at 12:07 pm

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Retention versus frequency for mobile product categories

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One of the frequent points I try to make on this blog is that metrics are a reflection of your strategy you’ve chosen, not the other way around.

This is particularly important in the context of comparable numbers, like +1 day or +1 week retention, DAU/MAU, or the plethora of other metrics that are used to assess a business. It’s not a good idea to just blindly try to hit a certain set of metrics – different kinds of products have different sets of healthy numbers. The best example is something like tax software, which has a DAU/MAU of essentially zero but you can still build Intuit out of it. On the other hand, if you compare favorably or unfavorably in your category, all the better. I previously wrote about this in the context of DAU/MAU and “nature versus nuture for products”

On this note, Flurry recently updated their retention versus frequency chart for different mobile app companies and it’s worth checking out.

The outliers are super interesting:

  • Communication is both super retentive and high frequency, but man, what a busy space :)
  • Streaming Music, Games, and Dating have a lot of frequency while you’re using it, but you soon abandon the app and go somewhere else. Probably a good argument for products in this category to try to make money right away, since you won’t keep them for long
  • News, Sports scores, Reference, Weather have high retention, but not necessarily high frequency. Probably some great businesses to be built here, especially when you can tie it to some kind of transaction – sports and reference, in particular. Weather, not so much?
  • Retail is probably apps put out by brands that aren’t super useful. The other stuff in that corner all sounds junky
  • Photo and Video surprisingly has terrible stats for something so important. Maybe outside of Instagram, it’s sort of an overrated category?

Anyway, worth reading the article and looking at the diagram more closely. Thanks again to Peter Farago at Flurry for putting this together.

UPDATE: Nabeel Hyatt of Spark Capital (previously GM Zynga and serial entrepreneur) wrote some excellent commentary on this chart as well. Worth reading.

Written by Andrew Chen

October 22nd, 2012 at 9:49 am

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How to write good and bad titles for your blog post

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Some blog posts work, some don’t. Why?
I’ve been blogging over 4 years, and after writing nearly hundreds of posts, I’ve developed a high-value niche audience of over 15,000 blog subscribers and 28,000 Twitter followers. My focus has been completely on writing about startups and high-tech companies. Building up my blog in this niche audience has been a lot of fun and professionally rewarding too.

I’ve had the time to collect some observations on what works and doesn’t work, and wanted to share an interesting stat: It may not surprise you to know that the most popular 10% of my blog posts drive over 500x the traffic of my average blog post. It’s a classic Power Law distribution.

Blog titles matter
One of the most important things to any blog post is its title. It’s the first impression your writing will make on anybody on Twitter, Facebook, or any news site where your link might be shared. If you don’t impress instantly, people won’t click, and they won’t get to read your amazing content.

So what kinds of blog titles attract the most attention?

Here are the patterns that I’ve found to work really well:

1) “The tweet-sized argument”
It’s highly effective when your title argues for or against something, in a tweet-sized package. Especially when the argument uses lots of superlatives, like “best” “worst” “obsolete” or otherwise.

Take a stand! Make an argument! In real life, people usually don’t believe in the extremes- instead, they are always comfortably in the middle, in the shades of gray between two options. When you argue something, and argue it strongly, they’ll want to read it- if only to refine their own thinking.

Examples:

  • If you hate your job, quit it. Today.
  • The iPhone 5 is the best phone ever made
  • Don’t start a startup, you’ll end up a pauper
  • Mobile apps are going to make websites obsolete

2) “The sneak preview”
The other important pattern is when you can use start blog posts with titles like:

  • How to do X…
  • Why I think X…
  • When does X happen…
  • 10 ways that X…

Assuming that the topic X you’re picking is really interesting, people will check it out and find it insightful. They’ll share it if they think it’s interesting to learn how to do what it is you’re talking about. The important idea here is that the title is a promise for what you are going to elaborate upon in your post.

What not to do
What happens when you don’t use the patterns like above? Well, the most common case is that people write blog posts that are descriptive, but abstract. Something like “Google and their mobile products” or “Our product features” just sounds weak, compared to “Google makes amazing mobile products” and “5 amazing features in our new product.”

And at the same time, if every post you write is “5 ways to X” you’ll sound cheesy. So there’s a fine line there. Basically the trick is, don’t use your title to describe your content, use the title to trigger an emotional desire to read your content. Do it well, and every post will spread far and wide in your target community.

Written by Andrew Chen

October 15th, 2012 at 10:55 am

Posted in Uncategorized

Blog posts I don’t want to write

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It took a few years of blogging before I was able to find my preferred topics and style. Just as important as what I like to write about is topics that over time I now try to avoid like the plague. In the occasional cases where I write something anyway, it’s because I’m feeling lazy and uncreative, and just do something that’s easy. I try not to, though.

Here are a couple of the topics I try to avoid:

Sharing links throughout the day
My blog isn’t meant to be my Twitter feed :) Most of the time, the same thing will be read by many other people, so unless I have something original to add, it’s not that important.

Trashing early startups
Startups are hard, and it doesn’t help to make it harder by being negative about how others are doing. It’s easy to make a 90% correct prediction with new products/startups: It’ll fail. It takes a lot more talent, and it’s more constructive, to talk about how to make something a success.

“10 ways that…” and other clickbait
It gets you traffic, but at the cost of your authenticity and your soul. I try not to write titles like this unless I’m feeling particularly uncreative.

Gossip about the startup community
I hear a lot of it, and it’s fun, but seriously, who cares?

Comments on anything newsy
Ideally I would be able to look at blog posts that are years old and still feel they are still relevant. Newsy posts about current events, recent M&A, or product launches, all fail this bar.

On the plus side, I have some posts about freemium, cost per acquisition, “Minimum Desirable Product,” and viral growth that are still super popular and where I’m still getting questions 3 or 4 years after I wrote them. That’s really satisfying, and is the kind of post I strive to write.

Gushing about individual companies
I try not to write about specific companies. Maybe this makes some of my posts sort of professorial :) It’s more fun for me to write about frameworks, new trends, etc. Basically anything than specific companies or products, unless it’s really notable.

Conclusion: Passion > Pageviews
The hardest thing about blogging over time, I’ve found, is that to sustain it for years and to write multiple times per week means that you should write about what you like, not what gets clicks. It’s nice if you write a piece that gets attention, but it’s hard to do that day in and day out. Then it feels like a job, like you’re doing real work.

So basically my tip is- set a quality bar for yourself on what you want to write, stay tight to your values, and make a plan to write for a long time. Ultimately having my blog has become one of the most fulfilling things I created. I would hugely recommend the experience to everyone else, but you have to be realistic about how long it takes to build an audience for one.

Written by Andrew Chen

October 15th, 2012 at 10:55 am

Posted in Uncategorized

SaaS products aren’t viral (preso)

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SaaS products aren’t viral from Andrew Chen
I recently gave a short talk to the portfolio companies of a SaaS investor, and prepped some notes around the topic of SaaS products and virality.
It’s hard enough in consumer, much less SaaS
For consumer internet entrepreneurs that are working on big markets, getting to virality is hard enough. There are plenty of sectors, like commerce or moms, where it’s almost impossible to achieve sustained viral growth, just because of the dynamics and narrow nature of the audience. When you turn your attention to SaaS products that are narrow in industry and profession, it’s even harder.
The product is what matters
The main point I make in this talk is that virality has a lot to do with product category. You can stack the odds in your favor by choosing a product that has many of the following characteristics:
  • inherently social- like publishing, communication, or file-sharing
  • high retention with daily usage
  • applies to many job titles within an organization, so that anyone can use it
  • invites travel through a new channel with a compelling pitch
  • targets extroverts :)
Not every product can use virality
Of course, people don’t usually pick their product based on what they think will grow virally- so as a result, you have to analyze your own product to see what makes sense. It may be to fully embrace virality (probably not), pivot your product more towards communication/sharing, or just ignore viral altogether. For most, I think the latter option makes the most sense.
Hope you enjoy the slides! Comments welcome.

Written by Andrew Chen

October 12th, 2012 at 12:12 pm

Posted in Uncategorized

Is your market actually big? Or is it a fake market?

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Every entrepreneur wants to believe their product is taking on a big market. Sometimes they’re kidding themselves.

If they are making something fun, they’ll say- “we’re competing against TV! The market is huge!” If they are making something utilitarian and functional, they’ll say, “everyone wants to save time- there’s millions of people who want that!” Or worse, they’ll combine two products that have big markets – Facebook and eBay, let’s say – and think “FB is huge, and eBay is huge, so a social network for auctioneers would also be huge!”

This is lazy, fuzzy thinking.

The reason why it’s useful to target big markets is that there’s pre-built demand for your product category. This makes growth and customer acquisition much, much easier. When customers understand your product category, and then your job can be to define why it wins versus the competition, rather than educating your customers on why need it in the first place. The negative is that you have a bunch of direct competition and an already established axis for how people will evaluate your product’s desirability. But that’s OK, entrepreneurs love to compete with big, slow companies right?

The “What kind of X do you use?” test
IMHO, here’s the best test of a big market- you’d ideally be able to go to 10 customers in your market segment and ask, “what kind of X do you use?” and the majority of them would be able to answer the question directly, showing a clear grasp of what X is. If you ask people, “What kind of car do you use?” they will know. Ask a sales professional “What kind of CRM do you use?” and they will also know, even if they say “we use an excel spreadsheet.”

If they say, “huh? What’s that?” then you’re in an imaginary market. Or the kinder way to say it- you’re in a “new market,” which sounds better than to say that there’s no market for your product.

An even stronger signal is when they know the label for a product category, like “car” “CRM” “browser” “phone” rather than the functional description “get you from A to B” “track your customers” etc. This is an even stronger signal that there’s a real, established market and customers know what they want to buy. If you have to explain what the category is as part of your question, then it means they still may not get it. A further improvement is then if they know the name of the product category, can tell you about the different products, and how they compare to each other. For example, if you asked me about “fast food restaurants” I could name you a whole bunch and tell you about McDonald’s versus Taco Bell versus something else. And that opens up the opportunity to also introduce a new “healthy fast food restaurant” which could be an entrant to the market.

The electronic version to do this “What kind of X do you use test” is to use Google Keywords Tool and see if a bunch of people are searching for your category. This isn’t to help generate SEO, it’s to help validate that people even know how to talk about what you’re doing. You’ll see that, for instance, a product like “blog” has 10s of millions of searches, which means millions of people understand what a blog is.

I also wrote a more detailed post a year ago about using the Google Keywords Tool for market research, for anyone interested in additional reading.

Want to tap into something people already know they need?
Remember that the first telephones were called “speaking telegraphs” and the first cars were called “horseless carriages.” No matter how important those inventions ultimately came to be, initially they had to conform to what customers expected. Only until a few years could they establish their own product category and competitive dimensions.

The other datapoint that has to be mentioned here is Apple. They helped convince me that reinventing a category is just as important as inventing a new one- while it can be a great feeling to bring something completely new to the world, Apple showed that you can be extremely innovative by taking products like laptops, MP3 players, smartphones, music software, etc., and upgrade them so much that it unlocks a whole new category for people. So for those who think that taking on an existing product category is tantamount to cloning, just try to improve an existing product as much as Apple does, and you’ll get somewhere.

The whole point of this post is: Start sizing a market based on what your target customer understands. If they don’t understand what your product is, and how it stacks up against substitute products, be honest with yourself: You’re in a new market. This means a whole different set of strategies and tactics for how to introduce your product. Start by figuring out where you are, and the rest will be a lot easier.

Written by Andrew Chen

October 8th, 2012 at 10:16 am

Posted in Uncategorized

My friend Noah and his $100M lesson after being fired from Facebook

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Recently one of my best friends, Noah Kagan, wrote a brave and detailed story around how he was hired as Facebook employee #30, then fired soon after. He didn’t collect any stock options and thus wasn’t part of the big windfall after the IPO. There are some really great lessons in there that I think that everyone should learn. Very much worth reading, and I wish more folks would share their struggle like that.

I wanted to add one little bit to to this story, of what happened after.

I met Noah almost 10 years ago at a BBQ via some college friends. From my first 5 minutes of meeting him, my first thoughts were: man, this guy is a hustler. I thought that whether it was now or later, he would go on to do something great- he was just off the charts in some very positive areas, but also frankly, a little strange in others.

It reminds me of a famous quote: “There’s a fine line between genius and insanity.”

We kept in touch for many years, and I’d call him up whenever I was down in the Bay Area, and followed his experience at Facebook. He loved that place, but felt every sense for boredom and struggle that he describes in his blog post. Noah had no doubt that Facebook would eventually become a tremendous success, but also struggled as the company grew.

I got the bad news right away. I talked to him soon after he was let go – maybe the day of, or the day after – I remember telling Noah that he had learned a very important lesson from the experience. I said, “You’re fundamentally unemployable, but that’s a good thing. Now go start a company.

It took him a few years to get going on that, but once he started, there was no turning back.

Many entrepreneurs are a little crazy. That’s a good thing. Some of us can’t do anything else, and can’t take a normal job- and if we did try to take one, no matter how good of a situation it is, we’d blow it up. I think having an experience like the one that Noah had at Facebook teaches a lot of different things- not just who we are, but also who we’re not. It’s lucky, in my opinion, that he had such a pivotal experience so early in his career. It means that he’s free, for the rest of his life, to pursue who he really wants to be. Everyone should share that kind of experience, though obviously we’d all like it to be less expensive than what Noah went through :)

 

Written by Andrew Chen

October 4th, 2012 at 12:48 pm

Posted in Uncategorized

Career Suicide versus Startup Suicide

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Starting a company and having a job are very different things. Committing career suicide versus startup suicide is one such example.

When you commit career suicide, it’s mostly because you do something that defies the norms. You treat a client in a way that they aren’t supposed to be treated. Or you surprise a colleague with bad news, delivered poorly. Or you can’t fit into a team during an important project. These are all examples where if you don’t conform to expected behavior, you’re screwed. Your peers judge you, and it becomes easy to be marginalized.

Startups, on the other hand, fail for the simple reason that most new businesses fail. This means that if you do everything like an average entrepreneur, make all your decisions within the boundaries of normal execution, you’ll probably end up making the decisions that bankrupt your company. That’s startup suicide right there. So in order to break out of that, instead the focus on doing a few things exceptionally well – far beyond the norms of the market – in order to succeed.

When companies are working well and can have a lot of employees, the focus is on operating the business. They just need to be doing the same thing, over and over, just better and more efficiently- the momentum is in your favor. On the other hand, when you have a new company, nothing is working at all. The momentum isn’t in your favor, and you need to do anything and everything to change your trajectory.

In one case, failure happens when you do something abnormal. In the other case, failure happens when you do everything just average. Just another example of the wicked problems you encounter as an entrepreneur.

Written by Andrew Chen

October 3rd, 2012 at 10:30 am

Posted in Uncategorized

Design & Thinking: A film about design thinking at PAIFF

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My little town is having a film festival over the next couple days, and I noticed this movie on design called Design & Thinking. I included the description below, but it features folks design luminaries from IDEO, Smart Design, AIGA, the Stanford d.School, Jump, and many others. It also includes Bill Moggridge, a legend and designer of the first laptop computer, who recently passed. More info:

“Design & Thinking” is a documentary exploring the idea of “design thinking”!
How do we fully engage organizations to think about the changing landscape of business, culture and society? Inspired by design thinking, this documentary grabs businessman, designers, social change-makers and individuals to portrait what they have in common when facing this ambiguous 21st century. What is design thinking? How is it applied in business models? How are people changing the worldwith their own creative minds? It is a call to the conventional minds to change and collaborate.

Anyway, I thought I’d highlight it- if you’re not in Palo Alto, hopefully it’ll make its way to Hulu or Netflix shortly too. Tickets here. Other films at the festival here.

Written by Andrew Chen

September 28th, 2012 at 4:47 pm

Posted in Uncategorized

You don’t need a growth hacker

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Startups don’t need growth hackers – at first. They need products that are really working in the market. This means users love it, that there’s lots of retention and engagement, even at small numbers.

The reason for this is that ultimately working on scalable growth is an optimization problem. And it’s a combined product management and technical function, to boost an already positive growth curve into something even bigger. The analysis needed to drive user growth require a baseline of usage, whether they are A/B tests, cohort analyses, or lifetime value calculations, and the changes that make those numbers go up are product changes. The more data you have, the faster you can iterate and generate more growth.

In fact, it’s the lucky startups in Silicon Valley that end up spending a significant amount of their time on growth. Most of the startups I run into in Silicon Valley are failing because their products aren’t working yet for their customers- the reflects itself in low growth, but also low engagement numbers too. You won’t fix that just by getting more people to sign up, though it’s critical to iterate on your product with feedback and data from real users, of course.

Pre-product/market fit
When you are pre-product/market fit, and you only have dozens of friends and family using the site, you don’t have enough usage to create a baseline. What you need here is a lot of lead bullets, not one silver bullet. This is where PR, community management, partnerships, and other forms of hard-to-scale growth techniques are great. This is where you need to iterate on the product based on your own expert intuition of what it needs to be. And once you have enough usage and your product is working, then you can use some of the more quantitatively driven growth techniques.

Similarly if your product isn’t retaining users, it won’t help much to pour water into a leaky bucket. Growth without retention may increase your vanity metrics like total signups, growing your active userbase to substantial levels requires you to get beyond just signing up more users. Once you hit some saturation, things will fall apart as your user curve jumps the shark.

So again, I repeat- startups need product/market fit, not growth. Growth comes as a result of having achieved fit, and a growth team is built to optimize the curve. The real question is, how do you get to product/market fit, given that most startups fail to get there?

Early product work is incremental and intuitive
If you’re a startup with minimal users and weak usage, keep iterating on product and doing the hard work of building an initial community. If you think adding some Twitter sharing will help your value prop, then implement it- you don’t need to tune or optimize the functionality until you have some scale. If you think that your landing page doesn’t communicate the value prop very clearly, then just change it. You can get more scientific about it later.

At some point you’ll have enough usage to think about optimizing easy things, like signup or sharing flows. The goal is to move fast and ship a lot of product iterations to get to that usage level. But until then, it’s a waste of time to build a huge analytics system for A/B testing when you don’t have to.

It’s working? Great, now build your growth team
Eventually, if you beat the Trough of Sorrow, you’ll start to find evidence that your product is working. Qualitatively, you’ll see the same users over and over, and they’ll tell you how much they love your product. Your own personal opinion of the product will change – you may not be 100% satisfied with what you’ve built (we never are) but you’ll find some utility for it in your life. Quantitatively, you’ll have to look at other products in your space to compare, to see if you’re really there. For a social consumer product, you might look at metrics like DAU/MAU (is it 10 or 20% or higher?) or next day retention (20% or 30% or higher?) or you’ll start to see some slow natural growth that you can ramp up.

The first steps of working on growth are often super easy – figure out the critical flows in your site, like signing up and sharing, and what factors turn users into successful and active ones. Now start optimizing for that, starting with a few people working on a small number of A/B tests at a time. Based on how that goes, you can ramp it up over time.

If you can be one of the few startups that gets to product/market fit, and you need help with growth, then build up that team as needed. That’s what Twitter, Facebook, LinkedIn, and many others did- they added the growth team after signing up millions of users, and it didn’t hurt them in the long run. Try to start optimizing growth too early, and you may not have the product in place to become a long-term success.

Written by Andrew Chen

September 17th, 2012 at 12:06 pm

Posted in Uncategorized

After the Techcrunch bump: Life in the “Trough of Sorrow”

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The life of a startup
A few years back at a YCombinator dinner, Paul Graham and the other partners drew a great diagram depicting the life of a new product. The main discussion is here: http://news.ycombinator.com/item?id=173261. It captures a viscerally truthful thing about the life of a new company- first you’re excited, then you’re not, and if you stick with it, you just might make it work. It could take years. But you may fail too, you never know until you do it.

The Question
The big thing is, while you’re in the Trough of Sorrow is, what do you do? How do you beat it?

Traditional business literature won’t help you solve it- most of that stuff is focused on life after product/market fit, after the Trough of Sorrow. A lot of startup stuff is focused on the initial phases, when you don’t have a team, idea, or investors.

What happens when you have a team, an idea, and investors, but it’s not quite working yet? What do you do there?

How to beat the Trough of Sorrow
I have some notes from my personal experience, and from others who have beat the Trough of Sorrow, and wanted to share them. First off, there’s both an emotional component as well as an analytical one.

Dealing with the emotions
Let’s start with the emotional first. First, a couple important things to remember:

  • Getting to product/market fit is hard, and even though you feel like you’re uniquely failing, you’re actually not. Turns out every startup has to go through this, but not every startup survives it. Entrepreneurs will blame themselves for failing, but it’s OK, this is hard and we all start the journey by failing a lot.
  • A corollary to the above is, expect to face the Trough of Sorrow. It’s hard to avoid. Quitting, starting over, executing a “too big” pivot, and other avoidance strategies won’t keep you from hitting a difficult point again, it’ll just delay the inevitable. Instead, just figure out how to work through it.
  • Expect to fight with your cofounders. When things are going great, cofounders tend to go along since the focus will be on keeping the momentum up. When things are mixed or going badly, there will be meaningful disagreements about what to do next
  • Quitting is your decision. There’s a huge spectrum of tools you can use to fix up a broken thing. You can change the product, switch customer segments. You can recapitalize the company, reset the team, and fire your cofounders. You can (usually) find a way to keep going if you want to. Whether or not you want to quit, that’s up to you, but don’t think that quitting and starting a new thing will let you start something up without passing through this difficult phase
  • Churning customers, employees, and cofounders isn’t failing. While you’re going from one iteration to the next, people will fall off the wagon. It just happens. That’s OK! That’s part of what happens, and even though it’ll feel like it’s a failure, don’t let it discourage you. The question is, does the new strategy make more sense than the old one? You only fail when you fail.

An additional thought on quitting: It’s ultimately the entrepreneur’s personal decision to quit, because there’s always some alternative scenario, as unpleasant as it might be. You can always dilute yourself more, raise more capital, or reduce the burn rate. It can add more time to the clock, which might be unpleasant, yet it might save the company. Is it always logical to do that? Maybe, and maybe not! But it’s worth considering that there’s always another move, and an entrepreneur shouldn’t ever feel like they’re somehow “forced” to quit.

A lot of entrepreneurs quit when they hit the Trough of Sorrow, struggle for 12-24 months, and face up to the reality that they’ll have to raise another dilutive round. Is this a good time to quit? Maybe. But given that the majority of startups go through this kind of stage, I’d actually argue that it’s just part of struggle to being successful. Sometimes it just takes 3 years to get through the Trough of Sorrow, but on the other side is something that might really be worth the pain. Maybe :)

I find that when I spend time with startups as an investor/advisor, a lot of my time ends up being about the above issues. Probably 80%, actually. If you can minimize the emotionality of feeling like you’re failing, you can try to keep the team together and get to the problem solving part.

Dealing with the problems
If you can hold everything together, and keep the team productive enough and the runway long enough to try to make a run at the problem, then here’s a few wild unfounded generalities on how to proceed. It’s super hard to generalize here but here’s an attempt.

  • Identify the root problem. Is the product working? Does the onboarding suck? Or is execution on growth lacking? You can figure out the main bottleneck by trying to understand where it’s working and where it’s not. If the problem is high retention and high engagement, but not a lot of people are showing up, just focus on marketing. If the product is low retention and low engagement, you probably have to work on the product. More marketing and optimizing your notifications won’t help there
  • I find that much of the time, startups take too much product risk, and that’s why they aren’t working. Most of the new products I run into aren’t at the phase of “we’re product/market fit, just add more users!” Instead, most of the time, the products are just fundamentally broken. They are asking users to do new things, they exist in new markets with no competitors, and as a result, it’s unclear if the customer behavior is there to support their product. Instead, try to take a known working category and try to invent 20% of it, rather than 90%. Apple didn’t invent the smartphone, the MP3 player, or the computer, and yet they are super innovative and successful. You don’t have to invent a new product category either, and it’s easier to get to product/market fit when you have a baseline competitor to compete against.
  • Resist the urge to start over. There’s always a feeling that if you just rebooted, you’ll somehow avoid the Trough of Sorrow. Not true. Trust your initial instincts in your market and in your product, and figure out how to guide it into a similar place. If smart people invested in you and in the market, there’s probably something there, but you have to find it.
  • Get your product to be stripped down, focused, and so easy to understand that it’s boring. Look, you’re not in this to impress your designery friends, you’re in this to communicate your product’s value prop in simple and focused terms. The closer you are to that, the more boring your product will sound- that’s a good thing!
  • Money buys time, and time buys product iterations. This is why there’s a school of thought that says, raise as much money as you can at every point- before product/market fit, raise the max amount so that you have as many iterations as possible to ensure you get to P/M fit. After P/M fit, raise as much money to maximize the upside. Something a few steps back from that extreme is probably the right one :)
  • Pick up small tactical wins. Even if you do something in the product that doesn’t scale at first, it can be worth it- like prepopulating content, inviting all your friends, doing PR, etc. These small wins build momentum, raise team morale, gets you incremental amounts of capital, and makes it so that you can keep going. Over time, to scale, you can figure out how to systematize these processes or they can end up bootstrapping bigger and more scalable ideas.
  • Small teams are great. They move faster, way faster. If you plan to do lots of product iterations, you don’t need to communicate all the changes and get buy-in from everyone. Conversely big teams have lots of chaos every time there’s a bit pivot. Build out the team afterwards to create the complete featureset, but until then, consumer product teams can just be a few engineers/designers and the product leader. That’s <6 people.

I could write lots more here, but I’ll save some thoughts for next time :)

Finally, I wanted to quickly reference a step-by-step roadmap I wrote a year back with some more thoughts on getting to product/market fit, which you can see here: http://andrewchen.co/2011/05/22/2011-blogging-roadmap-zero-to-productmarket-fit/

Written by Andrew Chen

September 10th, 2012 at 12:33 pm

Posted in Uncategorized

How mobile startups can iterate better, faster, stronger

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I recently wrote a blog post about how Mobile Startups are Failing Like it’s 1999. The idea is that they are taking too long to ship their initial versions and then spending too much time between updates. As a result, they fail in a way that’s reminiscent of 1999 “waterfall”-style product development practices. We can do better.

The post was meant to be a challenge to the whole tech community, and I got a bunch of great responses back on how we might improve the iteration cycle. The ideas and suggestions tended to fall into a couple different categories:

  • Picking the right (minimum) product
  • Testing the market before launch
  • Coding and shipping quickly

I got some great thoughts, particularly from YCombinator alumi, and I wanted to highlight some of the comments. They were very, very good.

Picking the right (minimum) product
The first thing is that it’s important to pick the right minimum product to build. Startups working in the Apple App Store have to satisfy three contradictory things:

  1. Release a high-quality app
  2. Release it quickly, to iterate with lots of funding in the bank
  3. Get enough downloads with <$1M in funding to get the next round

The classic way to say this is, you can have it good, cheap, or quick – pick 2. Most of the time, what startups have under their control is quality and time to release, so let’s just focus on that. The best way to have good+quick is to create a polished app with limited featureset. That way you’re not skipping out on the polish, but you’re also not taking too much time.

The other big thing is to pick an existing market. If you have competitors but have an obvious way to differentiate, the amount of wandering you need to do before hitting product/market fit will (hopefully) be less. Given that iterations are expensive on mobile, this becomes a big advantage. If you are trying to do something new and the consumer behavior isn’t there to support it, then things might get scary since you’ll need to explore the market which takes time, money, and iterations. Expensive.

Kieran discusses the idea of polished but limited featureset in a comment below:

Kieran O’Neill, Founder of Thread
Technical solutions aside, I think the product development answer is to build nicher/one function/quicker apps initially, then expand to more ambitious, tangential goals once you’ve reached some initial success. You want to do this on the web, also; the problem is just more acute on mobile as you point out.

As does Tony, here:

Tony Wright, Founder of Tomo Guides
This is an awesome post. I used to believe that you need a big launch to succeed in the app store. I thought there was so much gravity in the app store that you needed a PR bomb to get you into the top apps— and that organic downloads from Apple’s “Most Popular” lists would keep you above the crowds. But I’ve seen too many big boom apps fall to the basement once their PR wore off.

I think the solution on our side is to launch earlier and re-embrace the MVP. Don’t gun for PR. Find a beta audience and serve them, even if you (and they) have to wade through the awfulness of TestFlight (“easy over the air betas— HA!”). Focus on scalable/repeatable customer acquisition and don’t Launch (with a capital “L”) until you’ve solved many/most of your product/distribution challenges. That way, you’re launch is throwing gasoline on a fire and not a wet pile o’ wood.

The point is that we’ve been trained to iterate fast, deploy multiple times per day on the web, and that’s now a best practice. Facebook deploys twice per day with nearly 600 developers, for example. However, on mobile that culture hasn’t been ingrained. Because of the app store process, really high quality product management becomes important because otherwise, it’s easy to let things take days, then weeks, and then months, between app releases. That’s not moving fast.

Testing the market before launch
Knowing that your v1 will be solid before releasing it also becomes super important, because of two main factors:

  • App store leaderboards, where a sustained spike of traffic drives more traffic
  • App store reviews, where you want as many 5 star reviews as possible

This means you want to squash all your bugs and deal with the major design issues before you try to get your big launch spike. Otherwise, you might get a spike plagued with bugs and 2 star reviews – not good.

I got a couple great comments about how to do this, by stealthily releasing and rebranding. Matt Brezina’s genius comment below:

Matt Brezina, Founder of Sincerely
This is a great observation Andrew. One thing we did was launch 2-3 versions of our product under a different apple account, without our personal names on the app, before we launched Postagram. When we did a PR launch the product was basically just a branded version of our work from the past 4 months; we knew it would function well and we knew users would love it. Since then we’ve never spent more than 4 weeks developing a release. And we particularly use Android for quick experiments – the apple 1 week app approval delay can really slow down the iteration cycles – that, and the difficulty in doing a/b tests are my least favorite things about the current mobile development environment.

Kenton, who works at Zynga on Mobile Poker, also mentions the great idea to use Android to prototype since the updates are easier:

Kenton Kivestu Senior PM, Mobile Poker at Zynga
Part of the solution is to develop / test features on Android where you don’t face the rigor or delay of the Apple approval process. Also, I think Kieran’s point is valid as well. Apple may have a high quality standard but there is no inherent reason that you need to spend 6 months developing something to get Apple approval. The 6 month development time is probably more indicative of feature creep, broad scope, testing too many things, over-polishing, etc.

Another interesting idea is to test your app initially in another geography so that you can get things right. That might be Canada or New Zealand, where you have high smartphone penetration and an English-speaking audience that’s similar to the US.

Coding and shipping quickly
When it comes to the actual product development execution, you have to ask yourself, what’s the real bottleneck? Is it submitting to Apple? Well, let’s say that you can do that every 7-10 days. Then let’s work backwards and say that you set yourself a simple goal.

Whenever you have an opportunity to submit something to Apple, you have something to submit.

What would it mean to try to satisfy this goal? I think what it means is that you end up building your product out in 1-week chunks. You end up scoping down a lot of the featureset so that you can deliver it incrementally in 1-week timelines, with some testing on day 5. For some longer features, you try to get it as close to 1-week as possible, and spare the minimum wait in between.

Similarly, even as you submit an app every week, you can still have a daily build – just use Testflight. This means you can do an internal release of your app every day, and your friends and family can try things out.

How feasible is this? Well, again, on the web we’ve gotten used to the idea of deploying multiple times a day- why not in mobile apps as well? It’s doable.

Conclusion
So those are the ingredients for iterating quickly: Simple but polished v1 app. Systematic market testing before launch. Strong, iterative product management. Weekly app submissions and daily testflights. Combine that with ample mobile startup funding, and the strong teams we have in tech, and hopefully we’re getting somewhere!

More ideas and suggestions for how to go better, faster, and stronger are welcome. Please comment below.

Written by Andrew Chen

August 29th, 2012 at 11:06 am

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How long will the “seed stage bubble” last?

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2012 has been good to startups.
It’s never been easier to raise seed funding, and there’s warnings that we’re in the midst of a “seed stage bubble.” Whether you think it’s a bubble or a boom things are good- you have to ask, how long will the party go on?

My theory is, we’re currently in a golden age for early stage startups, and the early stage market will stay hot for at least the next 3-5 years.

Here’s why the good times will continue
My reasoning looks something like this:

  1. Right now, startups with strong teams can easily raise seed funding ($200-$1.5M or so)
  2. They can easily raise seed money because there’s a lot of willing investors in the ecosystem. VCs are seeding deals without any price sensitivity, and a lot of angels seeing exits even when the teams fail
  3. Angels are willing to invest because they have downside protection due to acquihires. They can invest $50-200k per deal and in the event of a startup failure, they get their money back (and sometimes even get marked up to a profit!). If the startups succeed, they have tremendous upside.
  4. The downside protection is driven by acquihires from companies like Twitter, Facebook, Groupon, and others which are paying $1M-$3M per engineer. This makes sense to them because there are multiple billion-dollar markets at play.
  5. And ironically, because this whole system exists, the engineers at great startups feel like they can splinter off and start their own thing, which feeds into the whole thing

Given that team acquisitions provide downside protection while the hits drive the real returns, it’s hard for investors behind top teams to lose money. So the question is, when will the downside protection, in the form of acquihires, disappear?

Mobile as the driver
IMHO, the answer to that key question is, I think we’re another 3-5 years because of one key thing that’s driving all of it: iPhone. (And Android, and the rest of the smartphone industry).

It’s going to take 3-5 years for the mobile market to sort itself out. As long as smartphones are still progressing from their current 100s of millions to the final 3B active users number, every company will be investing in this new platform, and they’ll keep buying as to not get left behind. Otherwise, they’ll be left on a previous platform as a new competitor emerges that’s mobile centric, and smokes them.

There’s a whole host of companies in the Bay Area, in Asia, and around the world that are investing heavily on mobile. They’ll buy any team they can get their hands on.

So they’ll keep acquihiring talent, supporting the whole thing, until the mobile market is set.

Whether you think this is a good thing or a bad thing, IMHO the mobile wave is so huge that it has the ability to power the early stage investing marketplace for years. Agree? Disagree? Tell me in the comments.

Written by Andrew Chen

August 20th, 2012 at 3:18 pm

Posted in Uncategorized

Mobile app startups are failing like it’s 1999

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Stop the madness
The long cycle times for developing mobile apps have led to startup failures that look more like 1999 – it’s like we’ve forgotten all the agile and rapid iteration stuff that we learned over the last 10 years. Stop the madness!

Today, seed stage startups can now get funded, release 1 or 2 versions of their app spread over 9 months, and then fail without making a peep. We learned the benefits of how to iterate fast on the web, and we can do better on mobile too.

How things worked in 1999
How’d we get here? Back in 1999, we did a similar thing:

  • Raise millions in funding with an idea and impressive founders
  • Spend 9 months building up a product
  • Launch with much PR fanfare
  • Fail to hit product/market fit
  • Relaunch with version 2.0, 6 months later
  • Repeat until you run out of money

This was Pets.com, Kozmo, and so on. Maybe you’d fire your VP Marketing in the process too, out of frustration.

Between 2002-2009, we learned a lot of great ways to work quickly, deploy code a few times a week, and get very iterative about proving out your product.

How things work today
Then, with the arrival of the big smartphone platforms, we’ve reverted. It looks like 1999 but instead of launching, we submit into the iOS App Store.

It looks like this instead:

  • Raise funding with an idea and impressive founders
  • Spend 6 months building up a product
  • Submit to the app store and launch with much PR fanfare
  • Fail to hit product/market fit
  • Relaunch with version 2.0, 6 months later
  • Add Facebook Open Graph
  • Try buying installs with Tapjoy, FreeAppADay, etc.
  • Repeat until you run out of money

Not much different, unfortunately.

The platform reflects its master
We’ve gotten here because the App Store reflects Apple’s DNA of great products plus big launches. They are a 1980s hardware company that’s mastered that strategy, and when developers build on their platform, they have no choice but to emulate the approach as well.

Worse yet, it lets people indulge in a little fantasy that they too are Steve Jobs, and once they launch a polished product after months of work, they’ll be a huge success too. The emphasis on highly polished design for mobile products reverts us back to a waterfall development mentality.

Don’t burn 1/2 of your funding to get to a v1
Startups today have a super high bar for initial quality in their version 1. They also want to make a big press release about it, to drive traffic, since there’s really no other approach to succeed in mobile. And so we see startups burn 1/3 to 1/2 of their seed round before they release anything, it becomes really dangerous when the initial launch inevitably fails to catch fire. Then the rest of the funding isn’t enough to do a substantive update.

What can we do?
How can we stop the madness? What can do we do to combine the agility we learned in the past decade with the requirements of the App Store?

If we can answer this question, we’ll be much better off as an industry.

Written by Andrew Chen

August 15th, 2012 at 4:43 pm

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Why companies should have Product Editors, not Product Managers

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One of the most compelling organizational things I’ve read about lately is Square’s practice of referring to their product team as Product Editors and the product editorial team, rather than the traditional “Product Management” title. Wanted to share some quick thoughts below about it.

Product managers: One of the toughest and worst defined jobs in tech
The role of “product manager” “program manager” “project manager” is one of the toughest, and worst defined jobs in tech. And it often doesn’t lead to good products. The various PM roles often have no direct reports, but you have the responsibility of getting products out the door. It often becomes a detail-oriented role that are as much about hitting milestones and schedules as much as delivering a great product experience.

Thus PMs sometimes end up in the world of Gantt charts, 100-page spec documents, and spreadsheets rather than thinking about products. Now, all the scheduling and management tasks matter, but it’s too easy for PMs to lead with them rather than leading with products first.

Bad ideas are often good ideas that don’t fit
In the context of literature, books, and newspapers, it’s the job of the editor to pick the good stuff and weave it into a coherent story. You remove the bad stuff, but “bad” can mean it’s a good idea but just doesn’t fit into the story. It’s a compelling and important distinction for consumer internet.

Cohesion and consistency is difficult. When you have an organization with lots of very smart people all with their own good ideas, it’s difficult to decide which path to take. So often, products are compromised as the product “manager” doesn’t feel the responsibility to build up that cohesion as an ends in itself, and instead just tries to do as much as possible with the product given some set timeframe. Focus, people!

Jack Dorsey in his own words
In a recent talk at Stanford, Jack Dorsey describes his idea of editors:

“I’ve often spoken to the editorial nature of what I think my job is, I think I’m just an editor, and I think every CEO is an editor. I think every leader in any company is an editor. Taking all of these ideas and editing them down to one cohesive story, and in my case my job is to edit the team, so we have a great team that can produce the great work and that means bringing people on and in some cases having to let people go. That means editing the support for the company, which means having money in the bank, or making money, and that means editing what the vision and the communication of the company is, so that’s internal and external, what we’re saying internally and what we’re saying to the world – that’s my job. And that’s what every person in this company is also doing. We have all these inputs, we have all these places that we could go – all these things that we could do – but we need to present one cohesive story to the world.”

A video of Jack Dorsey talking about the concept can be seen here:

Lead with product
What’s compelling to me about this is that it really orients the role of product to be about cohesive experiences first and foremost. OK, yes, there’s still schedules first, but it doesn’t drive the thing- great products drive the process.

Similarly, you don’t just jam lots of characters and plot points in a story just because. Even if they are good characters, it can bloat the story. Same with features- sometimes you have many, many good ideas for your product, but if you come to do all of them, you ultimately make it a confusing mess. Instead, you have to “edit” down the feature list until you have a clean, tight experience.

Anyway, I hope to see this trend continue in the tech industry – it sets the right tone for where we should all be focused.

Written by Andrew Chen

August 10th, 2012 at 2:52 pm

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Don’t just design your product, design your community too

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Design is in.

Consumer startups no longer need to argue about product quality – it’s a prerequisite to even an initial launch. This is a good thing, but this post isn’t about that.

For social apps, what you design directly is only half the user experience. The people are just as important! So if you build a really great linksharing site that’s extremely polished and full-featured, but the community consists of Nazis, it won’t work for people.

I’m often reminded of this fact when trying XBox Live, which consists of prepubescents killing you repeated on Halo while calling you gay. The Halo content is amazing, of course, but the community around it is… um… different than me.

Dribbble as an example
Similarly, you could build a product that was an exact replica of uber-design site Dribbble, yet still fail if you didn’t have their users. Half the work is the functionality, but the other half is “designing” the right users. If you haven’t seen the rules, a lot of things have to happen before you’re allowed to actually post content there:

Basically, they have a long line of “prospects” which have to be nominated by the community in order to be able to post content. They limit membership like this so that all the content on the site will only be the very best.

Eventually, opening up is key
Perhaps naturally you eventually open up and evolve beyond this, but I think at the beginning you still need a lot of authenticity.

I think the reason why this whole concept feels unfamiliar to me is that for most consumer products, the problem is getting more people, not rejecting them :) Yet at the same time, I’ve learned through a lot of first-hand experience that if you don’t curate the initial community and scale your traffic as a function of this group, you can easily fall into the trap of “designed product, but undesigned community.” That’s no good either.

Written by Andrew Chen

August 10th, 2012 at 2:35 pm

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What factors influence DAU/MAU? Nature versus nurture

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Surprisingly, it can be hard to figure out if you’re at Product/Market Fit or not, and one of the big reasons is that comparable numbers are difficult or impossible to come by. You have to look at comps for products in a similar or equal product category, and sometimes they just aren’t available.

Nature versus nurture
One way to think about this is that products have a nature/nurture element to their metrics. Some product categories, like chat or email, are naturally high-frequency. You use them a lot. Other products, like tax software, might give you value but you only use it once per year. A lot of ecommerce products are in-between, where you might buy gadgets every couple months but not every day. Just because people only use your product once a year doesn’t mean you don’t have product/market fit, as long as you’re building a tax product and not chat.

Here’s a great article on the breakdown of retention versus frequency for a bunch of categories on mobile:http://blog.flurry.com/bid/26376/Mobile-Apps-Models-Money-and-Loyalty

The two extremes are interesting:

  • Medical apps: They may have high retention since if you have a chronic ailment, you may constantly be using an app relevant to your condition, but maybe not every day
  • Books/Games: You read them nonstop for a few days or a week or two, and then once you’ve consumed the content, you never go back

The point I’ll make on this is that due to the nature of certain product categories, there’s a natural range of DAU/MAUs, +1 day and +1 week retention metrics. That’s the “nature” part of the product category. No matter how good your tax software is, you won’t get people to use it every day.

Based on your product execution though, you can maximize the the metrics within the natural range. A really good news product like Flipboard is able to drive 50%+ DAU/MAUs, which are fantastic.

Some product categories cannot get high DAU/MAUs
One key conclusion of this is that it doesn’t make sense to try to compare against Twitter or Facebook’s 50% DAU/MAU unless you are in the same category as them. A lot of social games target 30% DAU/MAU, but we can also see from the Flurry chart that social games are also amongst the highest DAU/MAU categories.

That said, if you are in the same category, then these rival products really tell you how good your metrics could really be, if you executed them in the right way.

Either way, don’t fight your nature :)

Update: New chart from Flurry
A while after I wrote this, Flurry released a new version of their chart, which you can see below. Full article here. It’s interesting to see which categories have shifted a bit, I imagine because the number of new apps in each category has changed a lot.

 

QuadrantChart_EngagementRetentionStats_ByCategory-resized-600_0

Written by Andrew Chen

August 6th, 2012 at 4:18 pm

Posted in Uncategorized

No, you don’t need a real-time data dashboard by Mike Greenfield

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My friend Mike Greenfield recently started blogging, and I couldn’t recommend his blog Numerate Choir more. I also had him on my list of growth hackers from a month ago. Mike is (as of today) 500 Startups’s first “Growth Hacker in Residence” and before that, co-founded Circle of Moms (acquired by Sugar), and was a data geek at Linkedin and Paypal.

Some of his excellent recent blog posts:

And with his permission, I’ve cross-posted one of his recent essays below.

Enjoy!

No, you don’t need a real-time data dashboard*
By Mike Greenfield
Originally posted on Numerate Choir

When Circle of Friends started to grow really quickly in 2007, it was really tough for Ephraim and me to stay focused.

Many times over the course of a the day, Ephraim would turn and ask me how many signups we’d had in the last ten minutes. That might have been annoying, but for the fact that I was just as curious: I’d just run the query and had an immediate answer.

Rapid viral growth can be unbelievably addictive for the people who are working to propagate it. You tweaked a key part of your flow and you want to see what kind of impact it’s having — right now. You’ve added more users in the last hour than you’ve ever added in an hour before, and you wonder if the next hour will be even better.

That addictiveness can be a great asset to growth hackers; I’d argue that anyone who doesn’t have that sort of jittery restlessness probably wouldn’t be the right fit in a growth hacking role. Restlessness is a huge motivator: I want to grow the user base, so I’m going to implement this feature and push it out as quickly as possible just so I can see what impact it will have. And if this feature doesn’t work, I’m going to try and get something else out before I leave the office so I can see if I’ve uncovered something else before it’s time to go to bed.

One day, I came up with a feature idea as I was walking to the train station in the morning. I coded it up and pushed it out while on the 35 minute train ride. There was a ten minute walk from the train station to my office; by the time I got to the office I saw that my feature was increasing invitations by around 20%.

I loved telling that story to potential engineering hires.

Here’s the thing, though: if everyone in your company behaves like that, you may acquire a huge user base, but you’ll likely never build anything of long-term value. You’ll wind up optimizing purely for short-term performance, never moving toward a strong vision

Back during that Circle of Friends growth period, I decided to automate an hourly stats email to Ephraim and myself. It satisfied our curiosity about how things were growing right now, but it stopped me from running SQL queries every five minutes. At least in theory, that meant we were focused on real work for 58 minutes every hour. In retrospect, it seems ridiculous that we needed stats updates every sixty minutes, but that actually was an improvement.

My distracted experience is why I worry about the effect of analytics companies that now promote a real-time dashboard as an awesome new feature.

It’s technically impressive that they’ve implemented real-time functionality. And at first glance, it’s very cool that I as a user can log in mid-day and see how stats are trending.

But the key distinction — and about 60% of analytics questions I’ve seen people ask over the years are on the wrong side — is if you’re looking at stats now because you’re curious and impatient, or because those stats will actually drive business decisions.

I’m afraid that in most cases, real-time stats are being used by people who aren’t iterating as quickly as growth hackers. The “need” for stats is driven more by curiosity and impatience than by decision-making.

Execs who are making big picture decisions are probably better served by looking at data less frequently. Growth hackers and IT ops types can and should attack problems restlessly — a big part of their job is optimizing everything for the immediate future. But executives are best-served waiting (perhaps until the end of the week), so they can take a long, deep look at the data and think more strategically.

* unless you’re a growth hacker or something similar

Written by Andrew Chen

July 23rd, 2012 at 2:35 pm

Posted in Uncategorized

Pitch the future while building for now

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On the eve of the 500 Startups demo day, I wanted to offer some thoughts on pitching versus product planning. In an effort to impress investors, we’ve all steered our products towards what we think is sexy or investable, versus what is most likely to work for consumers. I’ve come to believe that this is a kind of Silicon Valley disease, and we should try hard to avoid it.

The short-term/long-term dilemma
One of the hardest things for entrepreneurs is the struggle between two things:

  • Having a really big, really abstract goal for the future (“Connect everyone in the world!”, “Sell all the things!”)
  • Picking the headline on the landing page for current product you have (“Sign up for this college social network”, “Buy these books”)

It can be easy to confuse the role of the two.

Two failure cases:
If you let your big abstract goal take over day to day product development, then I’m convinced that you’ll end up building a really weird product. Consumers don’t care about your long-term strategy, they just want to scratch their itch now. They want to put you in a bucket with something else they recognize, and if they don’t get it, they’ll hit the back button in 5 seconds flat.

If you let your current product become the whole thing, then you’ll find it hard to recruit a team and find investors. They’ll think you’re just working on a toy, and especially if you don’t have breakout traction, you might get starved for money and talent.

So what’s the right balance?
I’ve come to believe that leading with the day-to-day product is definitely the way to go. Build a great product, even if it looks/sounds like a toy, and get the retention and engagement you need. Once you have that, make the big-picture story work.

That way, you’re focused on the most important thing- getting to product/market fit. That’s the hard part – making up a cool story is easy once you have some numbers.

So focus on the now, and build a great initial product for your customers. Then talk to someone who’s pitched to investors multiple times, and come up with a big, audacious story to wrap around that traction. I guarantee that’ll be easier than you think.

Written by Andrew Chen

July 18th, 2012 at 10:58 am

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Strive for great products, whether by copying, inventing, or reinventing

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This last weekend, I watched Steve Jobs: The Lost Interview (It’s available on iTunes for $3.99 rental). It’s great for many, many reasons, and I wanted to write an important point I seized upon during the talk. Here’s the link, if you want to watch it yourself.

Let’s start with an important quote:

“Insanely great”

That phrase is one of the most confusing things about the Apple philosophy, and I think it is commonly misinterpreted. Product designers often use it as an excuse to endlessly work on their product, with no release date or eye on costs. It becomes the reason why people want to focus on building completely new products and avoid copying competitors.

Apple has done a lot of stealing and reinventing
Yet in the interview, Steve Jobs has lots of interesting anecdotes:

  • Apple copying the graphical user interface from Xerox PARC
  • The famous quote, “Great artists steal.”
  • How NeXT was building web products, same as everyone else

He says all of this, while at the same time criticizing others for lack of taste and insulting their product quality.

Great products, regardless of source
To me, the way to reconcile this is that Steve Jobs cares first and foremost about great products. Sometimes the way to get there was to steal. Sometimes you reinvent and reimagine. And sometimes, you have to invent.

The point is, building a great product is about curating from the entire space of possible features you could build. Shamelessly steal ideas when they are the best ones. Ignore bad ideas even if they’re commonplace. Don’t think you have to build something totally different to make a great product.

I think this has matched with Apple’s strategy towards their most recent generation of products – though they didn’t invent the GUI, the mouse, the MP3 player, downloadable music, the laptop, or the smartphone, they’ve build some of the best products out there. (I’ll give them a lot of great for the iPad though, which is truly a new invention)

The craving for novelty in Silicon Valley
So for all the product managers and designers out there – if you are finding yourself wanting to do it differently just because, or trying to find novel solutions just because, then maybe your priorities are not in order. The goal of building great products is for you to deliver something great to the customer, not to impress your designer friends on what new layout or interaction you’ve just developed.

Make it insanely great, even while you copy, steal, reinvent, or invent whatever you need to make that happen.

Anyway, it’s a great interview and I think everyone involved in tech products should watch it.

Written by Andrew Chen

July 17th, 2012 at 10:52 am

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How do I balance user satisfaction versus virality?

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Originally asked on Quora. If you find yourself mostly thinking about balancing satisfaction versus virality, you’re probably doing it wrong. The Quora question is a false dilemma, because it asks you to choose between satisfaction and virality, and then quantifying the tradeoff. Most of the time, if you’re working on naturally viral products, you spend most of your time elsewhere. The world of product decisions is more like:

That is, you have features in your product that either drive growth or don’t, and you have features in your product that either really help the value proposition, or don’t. These are actually pretty independent factors and you can build product features that hit each different quadrant. For example, if you are building a product like Skype, finding your friends and sending invites is clearly a high value prop, high virality action. After all, you can’t use Skype by yourself. But if you take the exact same feature, and try to bolt it onto a non-viral product like, say, a travel search engine, then you’re just creating spam. There’s really no great reason to “find friends” in a travel product, though it might be useful to share your itinerary. A feature that’s high-value in one product is spam in the other. And if you think about each quadrant, you get something like this: Let’s talk about each bucket:

  • Awesome features grow your product and also people love them. The Skype “find friends” feature is a great one, but so is Quora’s “share to Twitter” feature. After I write this post, I want people to comment and upvote, so something that lets me publish to my audience, which is both viral and part of the value prop is awesome.
  • Do it anyway features are just the core of your UX. Writing on walls on Facebook may not be inherently viral in themselves, but it’s important to the product experience, keeps people coming back, and indirectly helps drive the virality of the product. The more people you have coming back, the more changes you have for them to create content or invite people
  • Spam features are high virality actions that your users don’t really want to do, and don’t add to the product value prop. I think this is the bucket that the tradeoff lives of a question like, “should I be viral, or offer a great product?” If you are spending a lot of time in this quadrant, then you are shaky ground.
  • WTF needs no explanation

Ideally, you want to pick a proven product category that’s naturally viral and high-retention, for instance communication, publishing, payments, photos, etc. – and then spend as much time building awesome features that both drive growth and also make your users happy. Stay away from spam features as much as you can, or use them sparingly lest your product becomes spam.

Written by Andrew Chen

July 7th, 2012 at 11:00 am

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What does a growth team work on day-to-day?

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[UPDATE: I have taken a much longer and more comprehensive whack at this problem in this deck:

How to build a growth team (50 slides)

Here, I answer a couple important questions:

  • Why create a growth team?
  • What’s the difference between a “growth hacker” and a growth team?
  • What’s the difference between growth and marketing/product/whatever?
  • Where should growth teams focus?
  • I’m starting or joining a growth team! What should I expect?

Hope you enjoy it!

And for the previous answer, which I typed up on Quora some time ago, you can read below.]

So what does a growth team work on day to day? I would break down what a growth team does into two major buckets:

1) Planning/modeling
2) Growth tests.

Let’s dive in, but starting with the usual caveat – you need a killer product before you should start working on growth.

But first, you need a great product
Let me note that if people aren’t using your product, then you’re wasting your time spending too much time optimizing growth. You need a base of users who are happy and then your job is to scale it.

With that caveat in mind, let’s start with the planning activities:

Planning and model building
The planning/modeling side of things is really about understanding, “Why does growth happen?” Every product is different.

  • You might find that people find you via SEO and then turn into users that are retained via emails
  • You might find that people come to your site via web and then cross-pollinate to mobile, and that’s the key to your growth.
  • You might find you need to get them to follow a certain # of people.
  • You might realize they need to clip a certain # of links to get started.

These are all things that are product-specific, so I can’t give specific advice in this answer, but this is the foundation for understanding why your product grows. You can come up with a model by looking at your flows for how users come into the site, by talking to users, and by understanding similar products. You can look at successful users and unsuccessful ones.

Once you have a good model, you can create more specific criteria in evaluating the outcome of a good or bad growth project. Your mental model doesn’t have to be perfect at first- the goal is just to get started. As you execute your project successfully, if your growth goes up, then your confidence will grow. (Or you’ll have to revisit things if you keep improving that one metric significantly but overall signups doesn’t go up)

At a more tactical level, eventually this model gets more fine-grained and you can start thinking about individual things that you can change to increase overall growth. Ideally you can model a lot of this in a spreadsheet so you can do scenario-planning around what works and what doesn’t.

The goal is to create some kind of feedback loop that results in sustained growth. Maybe you buy ads, make money, and then reinvest even more in ads. Maybe you get people to create content, driving SEO, which brings in more people that create content. Or maybe you have something invitation based. The important part is to model this process and its component parts.

Project execution
Once you have a model for how to drive your growth, the next part is to actually come up with a bunch of project ideas that can make those numbers go up and to the right. Ideally you can do lots of A/B tests for pretty short ideas that prove out the concept. If it works out, then keep investing.

For something like this, you’ll need a bit of A/B testing infrastructure, a lot of creativity, and some dedicated engineers to get the tests out there.

Because the majority of A/B tests don’t do what you want (maybe the number is <30%) as a result, you’ll want to have many, many A/B tests going at the same time so that you get a couple winners every week. Sometimes people do 1-2 A/B tests per week and then complain that it doesn’t work for them – they probably need to 5-10X their A/B test output in order to get a win or two per week.

To execute each growth project, you may also need to develop some instrumentation around tracking where users come from, and what they do. This can be a bunch of SQL databases and reporting at first, but might move to something fancier later on.

Eventually, the results of these tactical projects feed back into the uber model – you have to constantly reevaluate your priorities and understand which places in the product are the most leveraged in driving growth. So there’s a feedback loop of jumping from the strategic to the tactical, and back.

Summary
To summarize the above:

  1. Have a solid product where your users are happy
  2. Coming up with a model for how your site grows
  3. Trying out ideas and deploying them as A/B tests
  4. If the site grows, then try out more ideas. If it doesn’t, rethink the model in step 1 because it might be broken

Hope that helps.

 

Written by Andrew Chen

July 2nd, 2012 at 11:28 am

Posted in Uncategorized

Apple’s Minimum Viable Product

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I always hate when designers talk about how Steve Jobs is so amazing and how he’d never settle for anything but the best, blah blah blah. Yes, that’s true, but they’ve been a public company since 1980, they’ve had billions of dollars and 1000s of amazingly talented people on their team.

Before the IPO, at the very beginning when it was just the founders, their first product was the following:

The Apple I, Apple’s first product, was sold as an assembled circuit board and lacked basic features such as a keyboard, monitor, and case. The owner of this unit added a keyboard and a wooden case.

It was a motherboard. Not even a computer- just a motherboard.

I think it’s important to remember when we’re all trying to start something from scratch that you have to start at zero, and the first product will probably suck. It’ll be a motherboard, when what you really wanted to build was an all-aluminum Macbook Air with a Retina display.

But you gotta start somewhere.

Written by Andrew Chen

June 22nd, 2012 at 10:01 am

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Quora: When does high growth not imply product/market fit?

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Answered originally on Quora here.

Question: For online/mobile consumer services, in what scenarios does high organic user growth not imply product-market fit?

There’s been a bunch of recent examples of products that grow quickly but have little to no retention/engagement.

The reason is that in this context, you can think of products as having 2 main components:

  • Distribution tactics: This is the viral loop – the flow within the site that generates invites, embeds, links, or otherwise exposes new users to the product. Example, for Skype, you can through to a process of inviting and build your addressbook – this generates invites.
  • Product experience: The actual usage patterns of the product. For Skype, that’s chatting or talking over VOIP.

In the case of Skype, the viral loop easily flows into the product experience – as a result, you have a nice product that’s both viral and engaging. This is the good case.

Let’s talk about the dysfunctional cases though:

Viral design patterns that don’t make sense for a product
Sometimes though, you end up with a viral loop that’s pretty different/weird compared to the core product experience. For example, there’s a few design patterns that have been viral in the past:

  • Filling out a quiz and comparing yourself to others
  • Sending a gift or a poke to a bunch of people and then asking the recipient to poke/gift back
  • Finding friends and sending invites
  • Getting a notification saying that someone has a crush on you and making you fill out email addresses to guess the crush – these emails then generate the next batch of notifications
  • … and newer patterns like the Social Reader design pattern on Facebook, or something like spammy low-quality SEO content, which isn’t viral but is the same kind of idea.

(Note these are less effective these days since they’ve been played out – I write about the idea of people becoming desensitized to marketing here)

Because finding a really effective, working viral loop can be rare, sometimes people build a viral loop and then bolt a product onto it. This can be done in a haphazard way that shows a lot of top-line growth but fails on retention/engagement.

Disjointed viral + product experiences
The problem that sometimes, after completing the viral actions, the experience of then using the product is too disjointed, and users bounce right away. For example, you couldn’t put a “find your friends” invitation system in front of a search engine. It doesn’t make any sense. Search engines aren’t social.

The way you could validate this was happening is just to look at the underlying stats past the top-line growth:

  • After signing up, how many users are active the next day? Or the next week?
  • How many users bounce after the initial viral flow?
  • How aggressive is the viral loop, and do you allow the user to understand and experience the underlying product?
  • How well does the viral loop communicate that it’s part of a larger, deeper product?
  • Does the viral loop makes sense within the context of the product? Does completing the viral loop make the resulting product experience better?

I would look at any new product and ask the above questions to understand what’s going on. In the success case, you have a lot of retention and engagement, and the more viral the product, the stickier it gets. And ideally the design of the viral loop is very “honest” as to how it fits into the rest of the products.

Written by Andrew Chen

June 20th, 2012 at 10:00 am

Posted in Uncategorized

War of the platforms: Facebook, Apple, Android, Twitter.

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For the first time in decades, the choice of what platform to build for is not obvious.

Back in the 80s and 90s, it was obvious: Build on Microsoft. Then from 2000 to 2008, the closest thing to a platform was Google, where developers would work with SEO and SEM tactics to get traffic. Then all of a sudden, the Facebook platform got big- really big. Then came mobile.

The last time this happened was in early 1980s
All of a sudden, you can actually pick and choose what platform to actually build upon. Weird. This is a historic event – the last time there were this many choices, we were choosing between Windows, OS/2, or the original Mac.

For those with deep pockets, of course you can build on all of them – yet if you’re an early startup, you really have to double down on one and go multi-platform as you pick up traction.

Evaluating platforms
To evalute which platform is best, here are some thoughts:

  • Which offers access to the most relevant users?
  • Which one is the most stable?
  • Which platform is most unlikely to build a competing app and try to replace yours?

Apple
Ultimately, I think distribution is where platforms really help. As Apple’s demonstrated, you can make developers learn a whole new programming language, a new technology stack, if you can give them access to millions of users. Contrast that to many generates of Google and Yahoo APIs which allowed for data access, but not distribution – much less useful. The biggest problem with Apple is that their leaderboard system is rapidly filling up with winners and it’s harder to break in.

Facebook
Facebook is much more of a free-for-all, and new apps can break in, but they are pretty unstable and are constantly changing their platform. The plus side is that their constant changes introduce new windows of opportunity for an adventurous developer to jump in.

Twitter
Twitter as a consumer product is so simple, there aren’t many marketing channels to even take advantage of. They don’t have an app store, they don’t have an apps page, and it’s hard to discover. Right now, as a platform Twitter’s not that great.

Android
Android seems like a potentially great platform to develop for, but there’s so much opportunity in the iOS world that most developers have overlooked it. Perhaps it’ll turn into the contrarian bet and we’ll see some Android-first apps succeed. Of course, the fragmentation is a real problem, and there hasn’t been an existence proof of an Android-first app that’s had the same level of traction as, say, Rovio or Instagram.

More platforms upcoming?
Let’s also not count out Windows Mobile, or maybe even a resurgence in native applications as Microsoft and Apple build out their desktop app stores. There’s also interesting emerging companies like Pinterest or Dropbox, which may not be in the 100s of millions of users, but may quickly get there.

I predict that marketing channels will loosen up in the short-term
Lots of interesting choices here – there’s a ton of opportunity and I think we’ll see that the competition between platforms will lead to a loosening of distribution channels. Facebook will hopefully open up a bit more, and provide a bunch more traffic, rather than see all their social gaming developers sucked into mobile, for instance. Will be great to see.

Written by Andrew Chen

June 18th, 2012 at 10:00 am

Posted in Uncategorized

Stop asking “But how will they make money?”

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Business models are important, but today they’re commoditized
Let me first state: Business models are important. Of course businesses have to make money, that’s a given. But that’s not my point – my point is:

Business models are a commodity now, so “how will they make money?” isn’t an interesting question. The answers are all obvious.

So when you see the next consumer mobile/internet product with millions of engaged users, let’s stop asking about their business model expecting a clever answer – they’ll have dozens of off-the-shelf solutions to choose from – and instead, let’s start asking about the parts of their business that aren’t commoditized yet. (More on this later)

Outsource your monetization
Between the original dotcom bubble versus now, a lot has changed for consumer internet companies. Thankfully, monetization is now a boring problem to solve because there’s a ton of different options to collect revenue that didn’t exist before:

  • There’s 200+ ad networks to plug into
  • Payment providers like Paypal, Amazon, Stripe
  • “Offer walls” like Trialpay
  • Mobile payment solutions like Boku
  • … and new services coming out all the time (Kickstarter)

Not only that, consumers know and expect to pay for services, something that was novel back in the late 90s. If you offer some sort of marketplace like Airbnb, they’ll expect a listing fee. If you are making a social game on Facebook, they’ll expect to be able to buy more virtual stuff. They’ll expect to pay $0.99 for an iPhone app.

Contrast this with the dotcom bubble, in which you were creating brand new user behavior as well as building these monetization services in-house. In eBay’s case, people just mailed each other (and eBay) money for their listings. Small websites had to build up ad sales teams in order to get advertising revenue, instead of plugging into ad networks. Building apps for phones involved months of negotiation with carriers to get “on deck.” At my last startup, an ad targeting technology company, we encountered companies like ESPN which had written their own ad servers because they didn’t have off-the-shelf solutions when they first started their website back in the late 1990s.

Let me repeat that: They wrote their own ad server as part of building their news site. And that means they had engineers writing lots of code to support their business model rather than making their product better.

Product experience renaissance
Let’s be thankful that we don’t all have to build an ad server every time our Ruby on Rails app is successful. This lets consumer product companies focus on what they’re best at. Also, building a new website doesn’t require $5M anymore. The number of risks in getting your company off the ground are vastly reduced when you combine cheap server hosting, an open source software stack, and multiple bolt-on revenue streams.

This frees us up to be able to work on what’s really important: Building and marketing great products.

These days, the primary cost for any pre-traction company is the apartment rent of the developers who are coding up the product. The profitability of any post-traction company is just based on how fast the team wants to ramp up headcount. If a team can hit product/market fit, a lot of other problems are taken care of.

The lesson behind Facebook’s $3.7B in revenue
Once upon a time, I was skeptical about Facebook’s business model because they received a mere 0.2 cents in advertising revenue per pageview they generated. In 2006, I calculated that maybe they could generate $15M in revenue per year maximum – a nice business, but not a world-changing one. I wrote about this topic here: Why I doubted Facebook could build a billion dollar business, and what I learned from being horribly wrong.

As I wrote in my post, it turns out I was wrong, and Facebook in fact generated $3.7B in 2011 and will generate more than $5B this year. I was wrong in an interesting way though – it turns out that they didn’t dramatically increase their revenue per pageview, but rather they just grew and grew and grew, to ~1 trillion pageviews/month. My mental model was all wrong.

In fact, we have a lot more experience with advertising and transaction based models. It’s pretty clear that an engaging social website will have 0.1% to 0.5% CTRs on their ads, and net an average $0.50 CPM. If you sell something, or have a freemium site, then you can expect 0.5% to 1% of your active users to convert. There’s lots of benchmarks out there, which I discuss in this older blog post. The point is, if you have the audience, you can find the revenue – it’s getting the big audience that’s the main problem.

The last dotcom bubble conditioned many of us to think about a different world than the one we face today. In 1997, there were a mere ~100M users on the internet, mostly on dialup modems. Let me repeat that: The entire dotcom bubble, with all of its bubbly goodness, was based off of 100M dialup users. Compare that to today, where we have 20X that number, over 2 billion users on broadband and mobile. The graph, courtesy World Bank via Google, is incredible.

The point is, the consumer market has grown by so much that the upside opportunity is tremendous if you get a product exactly right. Given all the growth opportunity, and given the plug-in revenue models, the main bottleneck for building a great company doesn’t seem to be the business model at all.

In fact, the business model seems like a second or third order problem. So again, I argue, let’s stop asking about it.

At over 450 million uniques per month, let’s stop wondering what Twitter’s revenue model will be. Obviously it will be some form of advertising, and maybe they’ll experiment with freemium or transaction fees somehow. You can debate if you think they will ultimately be a $100B company or a $10B one, but let’s skip the conversation on whether or not they’ll fail because they don’t have a business model.

The new question to ask
If you agree with me that business model is no longer a first-order question, then what’s the real question to ask? The thing that makes the business model work is really about getting to the scale where the business model becomes trivial.

Let’s ask a more important question:

Could this product engage and retain 100s of millions of active users?

For the first time ever, hitting 100+ million active users is actually realistic. First off, how incredible is that? In recent years, many startups have done it, such as: Zynga, Facebook, Twitter, Groupon, Linkedin, etc. I think we’ll also see Dropbox, Pandora, and others get there too.

For an early stage company, asking this question is really just a test of the team’s ambition, their initial market, and an evaluation of their product/market fit. Obviously if their product isn’t working, they won’t even be close.

Once a startup has product/market fit and is scaling, then the answer to this question revolves around marketing and technology competence. Also, the product might have to evolve as the initial market gets saturated- like Facebook with college and Twitter with their early adopter audience.

To sum this all up:

  • Making money as a business is important, but commoditized
  • You can plug into 100s of options for monetizing an audience, if you have one
  • We’re working with 20X the internet audience compared to the dotcom bubble, and 1/10 the cost of starting a company
  • Facebook is hitting $5B in revenue via sheer growth, not monetization innovation
  • You should aim to hit 100 million active users, and get an off-the-shelf monetization solution later
  • Evaluate new companies on market size and ability to grow to 100 million actives, rather than monetization methods

Written by Andrew Chen

May 30th, 2012 at 10:30 am

Posted in Uncategorized

Know the difference between data-informed and versus data-driven

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Metrics are merely a reflection of the product strategy that you have in place
Data is powerful because it is concrete. For many entrepreneurs, particularly with technical backgrounds, empirical data can trump everything else – best practices, guys with fancy educations and job titles – and for good reason. It’s really the skeptic’s best weapon, and it’s been an important tool in helping startups solve problems in new and innovative ways.

It’s easy to go too far – and that’s the distinction made between “data-informed” versus “data-driven,” which I originally heard at a Facebook talk in 2010 (included underneath the post). Ultimately, metrics are merely a reflection of the product strategy that you already have in place and are limited because they’re based on what you’ve already built, which is based on your current audience and how your current product behaves. Being data-informed means that you acknowledge the fact that you only have a small subset of the information that you need to build a successful product. After all, your product could target other audiences, or have a completely different set of features. Data is generated based on a snapshot based on what you’ve already built, and generally you can change a few variables at a time, but it’s limited.

This means you often know how to iterate towards the local maximum, but you don’t have enough data to understand how to get to the best outcome in the biggest market.

This is a messy problem, don’t let data falsely simplify it
So the difference between data-informed versus data-driven, in my mind, is that you weigh the data as one piece of a messy problem you’re solving with thousands of constantly changing variables. While data is concrete, it is often systematically biased. It’s also not the right tool, because not everything is an optimization problem. And delegating your decision-making to only what you can measure right now often de-prioritizes more important macro aspects of the problem.

Let’s examine a couple ways in which a data-driven approach can lead to weak decision-making.

Data is often systematically biased in ways that are too expensive to fix
The first problem with being data-driven is that the data you can collect is often systematically biased in unfixable ways.

It’s easy to collect data when the following conditions are met:

  • You have a lot of traffic/users to collect the data
  • You can collect the data quickly
  • There are clear metrics for what’s good versus bad
  • You can collect data with the product you have (not the one you wish you had)
  • It doesn’t cost anything

This type of data is good for stuff like, say, signup %s on homepages. They are often the most trafficked parts of the site, and there’s a clear metric, so you can run an experiment in a few days and get your data back quickly.

In contrast, if you are looking to measure long-retention rates, that’s much more difficult. Or long-term perceptions of your user experience, or trying to measure the impact of an important but niche feature (like account deletion). These are all super difficult because they take a long time, or are expensive, or are impossible datapoints to collect – people don’t want to wait around for a month to see what their +1 month retention looks like.

And yet, oftentimes these metrics are exactly the most important ones to solve.

Worse yet, consider the cases where you take a “data-driven” mindset and try to trade off the metrics between concrete datapoints like signup %s versus long-term retention rates. It’s difficult for retention to ever win out, unless you take a more macro and enlightened perspective on the role of data. Short- vs long-term tradeoffs require deep thinking, not shallow data!

Not everything is an optimization problem
At a more macro level, it’s also important to note that the most important strategic issues are not optimization problems. Let’s start at the beginning, when you’re picking out your product. You could, for example, build a great business targeting consumers or enterprises or SMBs. Similarly, you can build businesses that are web-first (Pinterest!) or mobile-first (Instagram!) and both be successful. These are things where it might be nice to have a feel for some of the general parameters, like market size or mobile growth, but ultimately they are such large markets that it’s important to make the decision where you feel good about it. In these cases, you’re forced to be data-informed but it’s hard to be data-driven.

These types are strategy questions are especially important when the industry is undergoing a disruptive innovation, as discussed in Innovator’s Dilemma. In the book, Clayton Christensen discusses the pattern of companies who are successful and build a big revenue base in one area. They find that it’s almost always easier to increase their core business by 10% than it is to create a new business to do the same, but this thinking eventually leads to their demise. This happened in the tech industry from mainframes vs PCs, hardware vs software, desktop vs web, and web vs mobile now. The incumbents are doing what they think is right- listening to their current customer base, improving revenues from a % basis, and in general trying to do the most data-driven thing. But without a vision for how the industry will evolve and improve, the big guys are eventually disrupted.

Leverage data in the right way
It’s important to leverage data the same way, whether it’s a strategic or tactical issue: Have a vision for what you are trying to do. Use data to validate and help you navigate that vision, and map it down into small enough pieces where you can begin to execute in a data-informed way. Don’t let shallow analysis of data that happens to be cheap/easy/fast to collect nudge you off-course in your entrepreneurial pursuits.

Facebook on data-informed versus data-driven
I leave you with the Facebook video that inspired this post in the first place – presented by Adam Mosseri. He uses the example of multiple photo uploads, and how they use metrics to optimize the workflow. Watch the video embed below or go to YouTube.

Written by Andrew Chen

May 29th, 2012 at 9:00 am

Posted in Uncategorized

What makes Sequoia Capital successful? “Target big markets”

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Don Valentine, who founded Sequoia Capital, talks about what makes Sequoia Capital effective. It’s one of my favorite talks, and I find myself watching and re-watching it from time to time, and I’d encourage everyone to hear the wisdom themselves.

Markets, not team
In the beginning of the video, Don Valentine asks, why is Sequoia successful? He says that most VCs talk about how they finance the best and the brightest, but Sequoia focuses instead on the size of the market, the dynamics of the market, and the nature of the competition.

This is, of course, super interesting because in many ways it’s contrarian to the typical response that investing is all about “team.”

Creating markets versus exploiting markets
Another choice quote: “We’re never interested in creating markets – it’s too expensive. We’re interested in exploiting markets early.”

In consumer internet, when the divisions that separate product categories are so fuzzy, it can be hard to understand when you’re creating a market versus when you’re attacking an existing one. My rule of thumb is that:

If people know how to search for products in your category then you are in an existing market.

I’ve written more about this in posts here and here

Watch the video of Don Valentine of Sequoia capital on “Target Big Markets” on YouTube or in the embed below:

Written by Andrew Chen

May 24th, 2012 at 9:00 am

Posted in Uncategorized

How to use Twitter to predict popular blog posts you should write

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Using retweets to assess content virality
Recently I’ve been running an experiment:

  1. Tweet an insight, idea, or quote
  2. See how many people retweet it
  3. If it catches, then write a blog post elaborating on the topic

My recent Growth Hacker post was the result of one such tweet, which you can see above in my Crowdbooster dashboard. I wrote it on a whim, but after the retweets, I developed it into a longer and more comprehensive blog post. (Note that sometimes a tweet is not suitable to developed into a blog post, but most of the time this technique works)

Why this works
This works because the headline is key. It spreads the content behind it.

This is especially true on Twitter, but it’s also true for news sites that will pick up and syndicate your content. If that headline is viral and the content behind it is high quality, there’s a multiplier effect – sometimes a difference of 100X or more. Naturally, you want to optimize the flow of how people interact with your content, starting with what they see first: The title.

After all, what’s a better test for whether the following will be viral:

New blog post: Growth Hacker is the new VP Marketing [link]

than the tweet:

Growth Hacker is the new VP marketing

It’s a natural test.

I’ll also argue that if you can express the core of your idea in a short, pithy tweet, then that’s a good test for whether the underlying blog post will be interesting as well. Great tweets are often provocative insights or mesmerizing quotes, and there’s a lot to say by examining the issues more deeply. Contrast this to writing a long, unfocused, laundry-list essay examining a topic from all angles, taking no interesting positions or risks along the way – now that’s a recipe for boredom.

Combining virality with a high-quality product, of course, is the key to a lot of things – not just blogging :)

Don’t waste your time writing what people don’t want to read
Testing your ideas like this allows you to invest more time and effort into the content – a clear win.

Personally, I love writing long-form content that dives deep into an area, and also enjoy reading it as well. Unfortunately, writing a blog post often takes a long time – an hour or more. Use this technique to make it safer to spend more time, think more deeply, and research more broadly on you write. In my experience, writing a high-quality, highly retweetable blog post once per month is better than writing a daily stream of short, low-quality posts that no one will read. Plus, it takes less time.

As a smart guy once said: “Do less, but better.”

Written by Andrew Chen

May 16th, 2012 at 12:50 pm

Posted in Uncategorized

Quora: Has Facebook’s DAU/MAU always been ~50%?

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I recently asked, and then answered my own question on Quora and wanted to share here as well.

Has Facebook’s DAU/MAU always been ~50%?

According to public info, Facebook’s DAU/MAU is 58% these days. Here’s a link.

It states:

  • 901 million monthly active users at the end of March 2012
  • 526 million daily active users on average in March 2012

Has Facebook’s DAU/MAU always been this good, as a consequence of its product category (communication/photo-sharing/etc.)? Or was it once a lot worse and was improved over time?

(UPDATE: Here’s a followup question I have about the same topic- Was Facebook’s DAU/MAU ~50% prior to launching the Newsfeed in 2009?)

Answer: Yes, Facebook’s DAU/MAU has been close to 50%, at least since 2004.

Based on their media kit from 2004, their DAU/MAU was already 75%.

Since this media kit, their DAU/MAU data has been included in their financials since 2009. However, I theorize that Facebook’s DAU/MAU has always been high as a natural outcome of the communication-oriented usage of the product. Contrast this to a product category like ecommerce which you are unlikely to use and purchase with every day.

In their recent financial filings, the following chart is shown for Facebook’s DAU and MAU since 2009:

If you do a graph of the DAU/MAU on this data, since 2009, you’ll see that it starts around 45-47% and goes up to a very impressive 58% recently.

(As an aside, another interesting aspect is that Facebook’s MAU growth looks pretty much like a straight line, and so the % growth has been slowing down as of late. The MAU growth was around 23% starting in 2009, but is now down to 6-7% in recent months. See below for a graph on MAU vs % MAU growth)

 

Written by Andrew Chen

May 16th, 2012 at 10:44 am

Posted in Uncategorized

How do I learn to be a growth hacker? Work for one of these guys :)

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After writing my recent article on Growth Hackers, I’ve been asked by quite a few folks on how to learn the discipline. The best answer is, learn from someone who’s already good at it – if you’re technical and creative, it’s well worth the time.

I would encourage everyone to also read Andy Johns’s Quora answers on What is Facebook’s User Growth team responsible for and what have they launched? and
What are some decisions taken by the “Growth team” at Facebook that helped Facebook reach 500 million users?
– it lays out a lot of the key activities used in a well-run growth team.

The list below includes some of these folks I know personally, some just by reputation- but collectively they’ve grown products up to millions, 10s of millions, and in some cases, 100M+ users. Typically they use quantitatively-oriented techniques centered on virality across different channels such as iOS, Facebook, email, etc. There’s lots of iteration, A/B testing, and experimentation involved. There’s also really great growth hackers centered around SEO, SEM/ad arb, and other techniques, but for the most part I’m just listing out the folks around quant-based virality. The important thing about virality is, it’s free :) So it’s an important skill for startups.

Missing from this list are many unsung heroes over at Zynga, Dropbox, Branchout, Viddy/Socialcam, lots of ex-Paypal/Slide people, etc., etc. Also, all of these guys typically have co-founders or entire growth teams around them that are experts, even if I don’t know them by name.

If others in the community would like to make suggestions, tweet me at @andrewchen or just reply in the comments.

Name Background Twitter
Noah Kagan AppSumo, Mint, Facebook noahkagan
David King Blip.me, ex-Lil Green Patch deekay
Mike Greenfield Circle of Moms, ex LinkedIn mike_greenfield
Ivan Kirigin Dropbox, ex-Facebook ikirigin
Michael Birch ex-Bebo, BirthdayAlarm mickbirch
Blake Commegere ex-Causes/Many games commagere
Ivko Maksimovic ex-Chainn/Compare People ivko
Dave Zohrob ex-Hot or Not, MegaTasty dzohrob
Jia Shen ex-RockYou metatek
James Currier ex-Tickle jamescurrier
Stan Chudnovsky ex-Tickle stan_chudnovsky
Siqi Chen ex-Zynga blader
Ed Baker Facebook esbaker
Alex Schultz Facebook alexschultz
Joe Greenstein Flixster joseph77b
Yee Lee Google yeeguy
Josh Elman Greylock, ex-Twitter joshelman
Jamie Quint Lookcraft, ex-Swipely jamiequint
Elliot Shmukler LinkedIn eshmu
Aatif Awan LinkedIn aatif_awan
Andy Johns Quora, Twitter, Facebook ibringtraffic
Robert Cezar Matei Quora, ex-Zynga rmatei
Nabeel Hyatt Spark, ex-Zynga nabeel
Paul McKellar SV Angel, ex-Square pm
Greg Tseng Tagged gregtseng
Othman Laraki Twitter othman
Akash Garg Twitter, ex-Hi5 akashgarg
Jonathan Katzman Yahoo, ex-Xoopit jkatzman
Gustaf Alstromer Voxer gustaf
Jon Tien Zynga jontien

UPDATE: My friend Dan Martell’s new company, Clarity, provides a way to access experts like this via phone and email. Here’s the directory of folks with expertise on growth.

Written by Andrew Chen

May 11th, 2012 at 11:52 am

Posted in Uncategorized

Growth Hacker is the new VP Marketing

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The rise of the Growth Hacker
The new job title of “Growth Hacker” is integrating itself into Silicon Valley’s culture, emphasizing that coding and technical chops are now an essential part of being a great marketer. Growth hackers are a hybrid of marketer and coder, one who looks at the traditional question of “How do I get customers for my product?” and answers with A/B tests, landing pages, viral factor, email deliverability, and Open Graph. On top of this, they layer the discipline of direct marketing, with its emphasis on quantitative measurement, scenario modeling via spreadsheets, and a lot of database queries. If a startup is pre-product/market fit, growth hackers can make sure virality is embedded at the core of a product. After product/market fit, they can help run up the score on what’s already working.

This isn’t just a single role – the entire marketing team is being disrupted. Rather than a VP of Marketing with a bunch of non-technical marketers reporting to them, instead growth hackers are engineers leading teams of engineers. The process of integrating and optimizing your product to a big platform requires a blurring of lines between marketing, product, and engineering, so that they work together to make the product market itself. Projects like email deliverability, page-load times, and Facebook sign-in are no longer technical or design decisions – instead they are offensive weapons to win in the market.

💌 Are you up to date?
Get updates to this essay, and new writing on growth hacking:

The stakes are huge because of “superplatforms” giving access to 100M+ consumers
These skills are invaluable and can change the trajectory of a new product. For the first time ever, it’s possible for new products to go from zero to 10s of millions users in just a few years. Great examples include Pinterest, Zynga, Groupon, Instagram, Dropbox. New products with incredible traction emerge every week. These products, with millions of users, are built on top of new, open platforms that in turn have hundreds of millions of users – Facebook and Apple in particular. Whereas the web in 1995 consisted of a mere 16 million users on dialup, today over 2 billion people access the internet. On top of these unprecedented numbers, consumers use super-viral communication platforms that rapidly speed up the proliferation of new products – not only is the market bigger, but it moves faster too.

Before this era, the discipline of marketing relied on the only communication channels that could reach 10s of millions of people – newspaper, TV, conferences, and channels like retail stores. To talk to these communication channels, you used people – advertising agencies, PR, keynote speeches, and business development. Today, the traditional communication channels are fragmented and passe. The fastest way to spread your product is by distributing it on a platform using APIs, not MBAs. Business development is now API-centric, not people-centric.

Whereas PR and press used to be the drivers of customer acquisition, instead it’s now a lagging indicator that your Facebook integration is working. The role of the VP of Marketing, long thought to be a non-technical role, is rapidly fading and in its place, a new breed of marketer/coder hybrids have emerged.

Airbnb, a case study
Let’s use case of Airbnb to illustrate this mindset. First, recall The Law of Shitty Clickthroughs:

Over time, all marketing strategies result in shitty clickthrough rates.

The converse of this law is that if you are first-to-market, or just as well, first-to-marketing-channel, you can get strong clickthrough and conversion rates because of novelty and lack of competition. This presents a compelling opportunity for a growth team that knows what they are doing – they can do a reasonably difficult integration into a big platform and expect to achieve an advantage early on.

Airbnb does just this, with a remarkable Craigslist integration. They’ve picked a platform with 10s of millions of users where relatively few automated tools exist, and have created a great experience to share your Airbnb listing. It’s integrated simply and deeply into the product, and is one of the most impressive ad-hoc integrations I’ve seen in years. Certainly a traditional marketer would not have come up with this, or known it was even possible – instead it’d take a marketing-minded engineer to dissect the product and build an integration this smooth.

Here’s how it works at a UI level, and then we’ll dissect the technology bits:

(This screenshots are courtesy of Luke Bornheimer and his wonderful answer on Quora)

Looks simple, right? The impressive part is that this is done with no public Craigslist API! It turns out, you have to look closely and carefully at Craigslist in order to accomplish an integration like this. Note that it’s 100X easier for me to reverse engineer something that’s already working versus coming up with the reference implementation – and for this reason, I’m super impressed with this integration.

Reverse-engineering “Post to Craigslist”
The first thing you have to do is to look at how Craigslist allows users to post to the site. Without an API, you have to write a script that can scrape Craigslist and interact with its forms, to pre-fill all the information you want.

The first thing you can notice from playing around with Craigslist is that when you go to post something, you get a unique URL where all your information is saved. So if you go to https://post.craigslist.org you’ll get redirected to a different URL that looks like https://post.craigslist.org/k/HLjRsQyQ4RGu6gFwMi3iXg/StmM3?s=type. It turns out that this URL is unique, and all information that goes into this listing is associated to this URL and not to your Craigslist cookie. This is different than the way that most sites do it, where a bunch of information is saved in a cookie and/or server-side and then pulled out. This unique way of associating your Craigslist data and the URL means that you can build a bot that visits Craigslist, gets a unique URL, fills in the listing info, and then passes the URL to the user to take the final step of publishing. That becomes the foundation for the integration.

At the same time, the bot needs to know information to deal with all the forms – beyond filling out the Craigslist category, which is simple, you also need to know which geographical region to select. For that, you’d have to visit every Craigslist in every market they serve, and scrape the names and codes for every region. Luckily, you can start with the links in the Craiglist sidepanel – there’s 100s of different versions of Craigslist, it turns out.

If you dig around a little bit you find that certain geographical markets are more detailed than others. In some, like the SF Bay Area, there’s subareas (south bay, peninsula, etc.) and neighborhoods (bernal, pacific heights) whereas in other markets there’s only subareas, or there’s just the market. So you’d have to incorporate all of that into your interface.

Then there’s the problem of the listing itself – by default, Craigslist works by giving you an anonymous email address which you use to communicate to potential customers. If you want to drive them to your site, you’d have to notice that you can turn off showing an email, and just provide the “Contact me here” link instead. Or, you could potentially fill a special email address like listing-29372@domain.com that automatically directs inquiries to the right person, which can be done using services like Mailgun or Sendgrid.

Finally, you’ll want the listing to look good – it turns out Craigslist only supports a limited amount of HTML, so you’ll need to work to make your listings work well within those constraints.

Completing the integration is only the beginning – once it’s up, you’d have to optimize it. What’s the completion % once sometime starts sharing their listing out to Craigslist? How can you change the flow, the call to action, the steps in the form, to increase this %? And similarly, when people land from Craigslist, how do you make sure they are likely to complete a transaction? Do they need special messaging?

Tracking all of this requires additional work with click-tracking with unique URLs, 1×1 GIFs on the Craigslist listing, and many more details.

Long story short, this kind of integration is not trivial. There’s many little details to notice, and I wouldn’t be surprised if the initial integration took some very smart people a lot of time to perfect.

No traditional marketer would have figured this out
Let’s be honest, a traditional marketer would not even be close to imagining the integration above – there’s too many technical details needed for it to happen. As a result, it could only have come out of the mind of an engineer tasked with the problem of acquiring more users from Craigslist. Who knows how much value Airbnb is getting from this integration, but in my book, it’s damn impressive. It taps into a low-competition, huge-volume marketing channel, and builds a marketing function deeply into the product. Best of all, it’s a win-win for everyone involved – both the people renting out their places by tapping into pre-built demand, and for renters, who see much nicer listings with better photos and descriptions.

This is just a case study, but with this type of integration, a new product is able to compete not just on features, but on distribution strategy as well. In this way, two identical products can have 100X different outcomes, just based on how well they integrate into Craigslist/Twitter/Facebook. It’s an amazing time, and a new breed of creative, technical marketers are emerging. Watch this trend.

So to summarize:

  • For the first time ever, superplatforms like Facebook and Apple uniquely provide access to 10s of millions of customers
  • The discipline of marketing is shifting from people-centric to API-centric activities
  • Growth hackers embody the hybrid between marketer and coder needed to thrive in the age of platforms
  • Airbnb has an amazing Craigslist integration

Good luck, growth hackers!

Written by Andrew Chen

April 27th, 2012 at 8:30 am

Posted in Uncategorized

Google+ and the curse of instant distribution

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I was reading today’s NYT article on Google+’s new redesign and found myself continually puzzled by the key metric Google continues to report as the success of their new social product: Registered Users.

In the very first sentence, Vic Gundotra writes:

More than 170 million people have upgraded to Google+, enjoying new ways to share in Search, Gmail, YouTube and lots of other places.

The use of registered users is a vanity metric, and reflects how easily Google can cross-sell any new product to their core base of 1 billion uniques per month. What it doesn’t reflect, however, is the actual health of the product.

Ultimately, this misalignment of metrics is due to the curse of instant distribution. Because Google can cross-sell whatever products they want against their billion unique users, it’s easy to grade on that effort. Plus it’s a big number, who doesn’t love a big number?

Google+ should be measured on per user metrics
Here’s what metrics are more important instead: Given the Google+ emphasis on Circles and Hangouts, you’d think that the best metrics to use would evaluate the extent to which these more personal and more authentic features are being used. These would include metrics like:

  • Shares per user per day (especially utilizing the Circles feature)
  • Friends manually added to circles per user per day (not automatically!)
  • Minutes of engagement per user per day
And if there’s too much noise with all the millions of user onboarding to Google+ recently, then create a new bucket of “activated” users who comprise your best and more engaged userbase, and just calculate for those guys.

Point is, the density and frequency of relationships within small circles ought to matter more than the aggregate counts on the network. As I’ve blogged about before, you use metrics to reflect the strategy you already have in place, and based on the Google+’s focus on authentic circles of friends, you’d think the metrics would focus on the density of friendships and activities, and not the aggregate numbers.

The curse of instant distribution
Every new product for a startup goes through a gauntlet to reach product/market fit, and then traction. In the real world, product quality and the ability to solve a real problem for people ends up correlating with your ability to distribute the product. Google+ is blessed, and cursed, with the ability to sidestep this completely. They are able to onboard hundreds of millions of users without having great product/market fit, and can claim positive metrics without going through the gauntlet of really making their product work.

Adam D’Angelo of Quora (and previously CTO of Facebook) wrote this insightful commentary regarding Google Buzz a while back:

Why have social networks tied to webmail clients failed to gain traction?
Personally I think this is mostly because the social networking products built by webmail teams haven’t been very good. Even Google Buzz, which is way ahead of the attempts built into Yahoo Mail and Hotmail, has serious problems: the connections inside it aren’t meaningful, profiles and photos are second class, comments bump items to the top of the feed meaning there’s old stuff endlessly getting recycled, and the whole product itself is a secondary feature accessible only through a click below the inbox, which hasn’t gotten it enough distribution to kick off and sustain conversations.

I’m pretty sure that if Google, Microsoft, or Yahoo had cloned Facebook almost exactly (friends, profiles, news feed, photos) and integrated it well into their webmail product, that it could have taken off (before Facebook got to its current scale; at this point it will be hard for any competitor, even with a massive distribution channel pushing it).

So I think this question is really, why are social networks that webmail teams build always bad? Here’s my guess:

  • The team building the social network knows that they’re going to get a huge amount of distribution via the integration and so they aren’t focused on growth and making a product that people will visit on their own.
  • Integrating any two big products is really hard.
  • Any big webmail provider is going to have a big organization behind it, and lots of politics and compromises probably make it difficult to execute well.
  • Teams that work on webmail products have gotten good at building a webmail product, and haven’t selected for the skills and culture that a team that grows around building a social network will have.

(The bolding is from me). I couldn’t agree more with this answer. I think a key lesson behind the recent success of products like Instagram and Pinterest is that there’s still a lot of room in the market for great social products to take off- but the emphasis has to be on the product rather than the superficial act of onboarding a lot of new users into Google+.

Ultimately, it comes down to how realistic the Google+ folks are in looking at their metrics. If they drink their own kool-aid and think they have product/market fit when it’s in fact the traction is solely dependent on the power of their distribution channels, they may never get their product working.

On the other hand, if they have a balanced view on their metrics and know they don’t have product/market fit yet, then they have a fighting chance. Unfortunately, I think the changes they’ve made to the product recently are more efforts to optimize, rather than fundamental improvements to the product. I think Google+ needs much bigger changes to make it as engaging as the best social products.

Written by Andrew Chen

April 11th, 2012 at 12:54 pm

Posted in Uncategorized

The Law of Shitty Clickthroughs

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The first banner ad ever, on HotWired in 1994, debuted with a clickthrough rate of 78% (thanks @ottotimmons)

First it works, and then it doesn’t
After months of iterating on different marketing strategies, you finally find something that works. However, the moment you start to scale it, the effectiveness of your marketing grinds to a halt. Sound familiar?

Welcome to the Law of Shitty Clickthroughs:

Over time, all marketing strategies result in shitty clickthrough rates.

Here’s a real example – let’s compare the average clickthrough rates of banner ads when debuted on HotWired in 1994 versus Facebook in 2011:

That’s a 1500X difference. While there are many factors that influence this difference, the basic premise is sound – the clickthrough rates of banner ads, email invites, and many other marketing channels on the web have decayed every year since they were invented.

Here’s another channel, which is email open rates over time, according to eMarketer:

While this graph shows a decline, the other graph (which I don’t have handy) is that the number of emails sent out has increased up to 30+ billion per day.

All these channels are decaying over time, and what’s saving us is the new marketing channels are constantly getting unveiled, too. These new channels offer high performance, because of a lack of competition, big opportunities for novel marketing techniques, and these days, the cutting edge is about optimizing your mobile notifications, not your banner placements.

There are a few drivers for the Law of Shitty Clickthroughs, and here’s a summary of the top ones:

  • Customers respond to novelty, which inevitably fades
  • First-to-market never lasts
  • More scale means less qualified customers
Let’s examine each in more detail, and then discuss the options for combatting this force of gravity in marketing.

Novelty
Without a doubt, one of the key drivers of engagement for marketing is that customers respond to novelty. When HotWired showed banner ads for the first time in history, people clicked just to check out the experience. Same for being the first web product to email people invites to a website – it works for a while, until your customers get used to the effect, and start ignoring it.

One of the most important tools you have at your disposal is the creative and calls to action that you use in your marketing – this might be like “X has invited you to Y” or it might be the headline you use in your banner ads. Recently, Retargeter posted an interesting analysis on the Importance of Rotating Creatives, which showed how keeping the same ad creative led to declining CTRs over time:

Publishers often have a similar problem in consumers ignoring the advertising on their site, which drives down clickthrough rates for both of them (bad for CPMs). This problem is often described as banner blindness, and you can see it clearly here in an eye-tracking study by Jakob Nielsen:

You can see here how users, almost comically, avoid looking at any banners.

The point is, humans seek novelty yet are pattern-recognition machines. Your initial marketing strategy will work quite well as your users try it for the first time, but afterwards, they learn to filter your marketing efforts out unless they are genuinely useful (more on that later).

First-to-market never lasts
It’s bad enough that your own marketing efforts drive down channel performance, but usually once your marketing efforts are working, your competitors quickly follow. There’s a whole cottage industry of companies that provide competitive research in the area of how their competitors are advertising and give you the information needed to fast-follow their marketing efforts.

For example, with a quick query, I know how much Airbnb is spending on search marketing (turns out, millions per year) what keywords they are buying ads on, and who their competitors are. And this is just a free service! There are much more sophisticated products for every established marketing channel:

Airbnb Search Engine Marketing

  • Daily ad budget: $10,638
  • Keywords: 62,729
  • Example ad: Find Affordable Rooms Starting From $20/Day. Browse & Book Online Now!
  • Main competitors: Expedia.com, booking.com, hotels.com, Marriott.com

Any clone of their business can quickly fast-follow their marketing efforts and use the same ads in the same marketing channels. This quickly degrades the performance of the marketing channel as the novelty wears off and clickthroughs plummet.

Any product that is first to market has a limited window where they will enjoy unnaturally high marketing performance, until the competition enters, in which case everyone’s marketing efforts will degrade.

More scale means less qualified customers
Another important way to think about the available market for your product is in terms of the popular Technology Adoption Lifecycle, in which early adopters actively seek out your product, while the rest of the mainstream market needs a lot of convincing. The quant marketing way to look at this is that early adopters respond better to marketing efforts across any given metric (signup %, CTR, CPA) than the later customer segments. In the TAL framework, the early market seeks out novelty, whereas the mainstream market just cares if you solve a problem for them.

As a result, a marketing strategy focused on early adopters is bound to look better than what you get later. You can get some limited traffic from PR and targeted advertising from niche communities and media properties. However once you get past this group, the CTRs can drop substantially.

If you’re a SaaS or ecommerce company that’s road-tested your marketing strategy by acquiring limited batches of customers, the problem is that whatever assumptions and projections you make off of this base end up fundamentally skewed positive. If your model indicates that you can acquire customers at $10 and break even within 6 months, it’s not hard for a 30% increase in CAC and 30% decrease in LTV to double the time it takes to get to profitability. This could be the difference between life and death for a company.

Lesson to investors is: Beware marketing metrics done at a small scale, and beware marketing tech companies that facilitate momentary marketing opportunities without a bigger vision. These are arbitrage opportunities that will disappear over time.

How to fight the Law of Shitty Clickthroughs
I call it a Law, of course, because I really believe it’s a strong gravitational pull on all marketing on the web. You can’t avoid it, and in many ways, it’s counter productive to try.

You can always get incrementally better performance out of your marketing by taking a nomad strategy – always keep developing new creative, testing new publishers, and so on. That’s all easy, but is mostly about maintaining some base level of performance. This can push the Law of Shitty Clickthroughs to act over years rather than degrading your marketing efforts over months.

Similarly, this law provides a litmus test as to the difference between advertising and information. When you are marketing with useful information, then CTRs stay high. Advertising that’s just novelty and noise wrapped in a new marketing channel has a limited shelf life.

The real solution: Discover the next untapped marketing channel
The 10X solution to solving the Law of Shitty Clickthroughs, even momentarily, is to discover the next untapped marketing channel. In addition to doubling down on traditional forms of online advertising like banners, search, and email, it’s important to work hard to get to the next marketing channel while it’s uncontested.

Sometimes I get asked “have you ever seen someone do XYZ to acquire customers?” Turns out, the highest vote of confidence I can give is, “No I haven’t, and that’s good – that means there’s a higher chance of it working. You should try it.”

Today, these (relatively) uncontested marketing channels are Open Graph, mobile notifications, etc. If you can make these channels work with a strong product behind it, then great. Chances are, you’ll enjoy a few months if not a few years of strong marketing performance before they too, slowly succumb.

Written by Andrew Chen

April 5th, 2012 at 11:50 am

Posted in Uncategorized

Visual Basic, PHP, Rails. Is Node.js next?

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I had a nerdy conversation on what might be the next mainstream framework for building web products, and in particular whether the node.js community would ultimately create this framework, or if node.js will just be a fad. This blog post is a bit of a deviation from my usual focus around marketing, so just ignore if you have no interest in the area.

Here’s the summary:

  • Programming languages/frameworks are like marketplaces – they have network effects
  • Rails, PHP, and Visual Basic were all successful because they made it easy to build form-based applications
  • Form-based apps are a popular/dominant design pattern
  • The web is moving to products with real-time updates, but building real-time apps hard
  • Node.js could become a popular framework by making it dead simple to create modern, real-time form-based apps
  • Node.js will be niche if it continues to emphasize Javascript purity or high-scalability

The longer argument below:

Large communities of novice/intermediate programmers are important
One of the biggest technology decisions for building a new product is the choice of development language and framework. Right now for web products, the most popular choice is Ruby on Rails – it’s used to build some of the most popular websites in the world, including Github, Scribd, Groupon, and Basecamp.

Programming languages are like marketplaces – you need a large functional community of people both demanding and contributing code, documentation, libraries, consulting dollars, and more. It’s critical that these marketplaces have scale – it needs to appeal to the large ecosystem of novices, freelancers and consultants that constitute the vast majority of programmers in the world. It turns out, just because a small # of Stanford-trained Silicon Valley expert engineers use something doesn’t guarantee success.

Before Rails, the most popular language for the web was PHP, which had a similar value proposition – it was easy to build websites really fast, and it was used by a large group of novice/intermediate programmers as well. This includes a 19-yo Mark Zuckerberg to build the initial version of Facebook. Although PHP gained the reputation of churning out spaghetti code, the ability for people to start by writing HTML and then start adding application logic all in one file made it extremely convenient for development.

And even before Rails and PHP, it was Visual Basic that engaged this same development community. It appealed to novice programmers who could quickly set up an application by dragging-and-dropping controls, write application logic with BASIC, etc.

I think there’s a unifying pattern that explains much of the success of these three frameworks.

The power of form-based applications
The biggest “killer app” for all of these languages is how easy it is to build the most common application that mainstream novice-to-intermediate programmers are paid to build: Basic form-based applications.

These kinds of apps let you do a some basic variation of:

  • Give the user a form for data-entry
  • Store this content in a database
  • Edit, view, and delete entries from this database

It turns out that this describes a very high % of useful applications, particularly in business contexts including addressbooks, medical records, event-management, but also consumer applications like blogs, photo-sharing, Q&A, etc. Because of the importance of products in this format, it’s no surprise one of Visual Basic’s strongest value props was a visual form building tool.

Similarly, what drove a lot of the buzz behind Rails’s initial was a screencast below:

How to build a blog engine in 15 min with Rails (presented in 2005)

Even if you haven’t done any programming, it’s worthwhile to watch the above video to get a sense for how magical it is to get a basic form-based application up and running in Rails. You can get the basics up super quickly. The biggest advantages in using Rails are the built-in data validation and how easy it is to create usable forms that create/update/delete entries in a database.

Different languages/frameworks have different advantages – but easy form-based apps are key
The point is, every new language/framework that gets buzz has some kind of advantage over others- but sometimes these advantages are esoteric and sometimes they tap into a huge market of developers who are all trying to solve the same problem. In my opinion, if a new language primarily helps solve scalability problems, but is inferior in most other respects, then it will fail to attract a mainstream audience. This is because most products don’t have to deal with scalability issues, though there’s no end to programmers who pick technologies dedicated to scale just in case! But much more often than not, it’s all just aspirational.

Contrast this to a language lets you develop on iOS and reach its huge audience – no matter how horrible it is, people will flock to it.

Thus, my big prediction is:

The next dominant web framework will be the one that allows you to build form-based apps that are better and easier than Rails

Let’s compare this idea with one of the most recent frameworks/languages that has gotten a ton of buzz is node.js. I’ve been reading a bit about it but haven’t used it much – so let me caveat everything in the second half with my post with that. Anyway, based on what I’ve seen there’s a bunch of different value props ascribed to its use:

  • Build server-side applications with Javascript, so you don’t need two languages in the backend and frontend
  • High-performance/scalability
  • Allows for easier event-driven applications

A lot of the demo applications that are built seem to revolve around chat, which is easy to build in node but harder to build in Rails. Ultimately though, in its current form, there’s a lot missing from what would be required for node.js to hit the same level of popularity as Rails, PHP, or Visual Basic for that. I’d argue that the first thing that the node.js community has to do is to drive towards a framework that makes modern form-based applications dead simple to build.

What would make a framework based on node.js more mainstream?
Right now, modern webapps like Quora, Asana, Google Docs, Facebook, Twitter, and others are setting the bar high for sites that can reflect changes in data across multiple users in real-time. However, building a site like this in Rails is extremely cumbersome in many ways that the node.js community may be able to solve more fundamentally.

That’s why I’d love to see a “Build a blog engine in 15 minutes with node.js” that proves that node could become the best way to build modern form-based applications in the future. In order to do this, I think you’d have to show:

  • Baseline functionality around scaffolding that makes it as easy as Rails
  • Real-time updates for comment counts, title changes, etc that automatically show across any viewers of the blog
  • Collaborative editing of a single blog post
  • Dead simple implementation of a real-time feed driving the site’s homepage

All of the above features are super annoying to implement in Rails, yet could be easy to do in node. It would be a huge improvement.

Until then, I think people will still continue to mostly build in Rails with a large contingent going to iOS – the latter not due to the superiority of the development platform, but rather because that’s what is needed to access iOS users.

UPDATE: I just saw Meteor on Hacker News which looks promising. Very cool.

Written by Andrew Chen

April 1st, 2012 at 2:07 pm

Posted in Uncategorized

Quora: Will CPE (Cost Per Engagement) advertising ever take off?

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Will CPE (Cost Per Engagement) advertising ever take off?
I doubt it – the reason is that it’s targeting metrics at the kind of marketers that don’t care too much about metrics.

Broadly speaking, there’s two kind of marketers in the world – a ton could be written about this, so I’ll just provide some sweeping generalizations:

Direct response marketers are companies that are typically very focused on ROI when they buy advertising – often these include companies you’ve never heard of in ecommerce, online dating, financial services, etc., where it’s easy to calculate the value of a customer and they are primarily getting their traffic through paid marketing channels. They like to back everything out to ROI by comparing lifetime value to cost per customer, and if not that, then at least cost-per-action or some similarly concrete metric.

In many cases, these kinds of marketers prefer search marketing, email marketing, telesales, and other things where it’s easy to quantify what’s going on – they stay away from Super Bowl ads though. They prefer CPA and CPC versus CPM or sponsorships.

Brand marketers are companies you’ve heard of and have seen a lot of advertising for – they are typically targeting a large consumer base, they want to position their products differently relative to their competition and don’t have great ways to quantify the value of a customer. For example, Coca-Cola doesn’t know the LTV of a customer nor what the cost-per-customer looks like for a billboard ad they’ve bought.

For these guys, they are used to hiring big ad agencies to help them advertise on billboards, television, the front page of Yahoo, etc. They may buy search marketing, but have different goals than ROI. (For example, they may just want the top ad, and don’t care too much about ROI)

Why CPE is a weird metric for both DR and brands
The reason why cost-per-engagement is a weird metric is that ROI-focused marketers (that is, direct response marketers), don’t care about “engagement.” They want to know if people are going to buy, and if their media spend is going to be profitable.

As a result, the “E” part of CPE is really only a part that brands care about. And yet, they don’t care that much about CPE because they aren’t focused on the cost of the campaign as the #1 priority. Instead, it’s more important where the ads are being placed, how strong the ad creative is being used, etc.

One scenario to demonstrate this: If they could buy the front page of YouTube, even if that had a higher CPE, a brand advertiser would be happier with that than being shown in random footers of YouTube (the “remnant”) even at a lower CPE. They are looking to establish their brand, not optimize their spend.

What will be prevalent instead?
I think even with the advent of lots of ad opportunities on social sites, the dominate business model will still be CPM/sponsorships for brand advertisers, and CPC/CPA for direct response. Basically, nothing much will change.

If it turns out that CPE correlates to CPA/CPC, then DR marketers will end up liking it.

Also, CPE might turn into a secondary metric that you use alongside really strong placement of ads- maybe as a way to establish a bonus or upside on the campaign, but I don’t think it’ll ever happen that the dominant form of advertising on the web will be that ad agencies will put in a CPE “bid” into self-serve systems :)

I answered this question on Quora – more great answers over there.

Written by Andrew Chen

March 22nd, 2012 at 9:40 am

Posted in Uncategorized

Why I doubted Facebook could build a billion dollar business, and what I learned from being horribly wrong

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Facebook, early 2006
Sometimes, you need to be horribly, embarrassingly wrong to remind yourself to keep an open mind. This is my story of my failure to understand Facebook’s potential.

In 2006, I was working on a new ad network business that experimented a lot with targeting ads with social network data, broadly known as “retargeting” now. The idea was that we’d be able to take your interests and target advertising towards them, which would lead to higher CPMs. As part of this project, we did a meeting with Facebook when they were ~12 people. I had read bits and pieces about the company in the news, but since I was a few years out of college, I hadn’t used their product much. We got a meeting and since I was based in Seattle at the time, I flew down with some coworkers and chatted with them at their new office in Palo Alto.

We met the Facebook team at their office right next to the Sushitomo on University Ave. The place looked like a frat house – a TV and video game console on the ground, clothes and trash everywhere – the result of a handful of young people working very hard. After waiting a few minutes, we were escorted into a meeting room where we met with Sean Parker, Matt Cohler, and Mark Zuckerberg. Sean led the meeting, and told us a lot about Facebook, the amazing job he did raising their recent VC round from Accel, and all the good things that were happening at the company. Mark and the other folks there didn’t say a thing.

Ultimately, we didn’t get to work with them though we did eventually sign 1000s of publishers including MySpace, AOL, Wall St. Journal, NY Times, and others. But that meeting opened my eyes and convinced me of a horribly wrong thing: Facebook would never be a billion dollar company.

The metrics for Facebook – high growth, very low CPMs
As part of our meeting, we talked a bit about the metrics around Facebook, and I was immediately struck by a few things:

  • Facebook was growing fast- very fast, and impressively handled by a super young team (like me!) sitting on a site with millions of uniques/month
  • Their CPMs were terrible, lower than $0.25 (the revenue earned per thousand ad impressions) and the site was covered (at the time) with crappy remnant ads like online poker, dating, mortgages, etc. (ironically, which we now associate with MySpace)
  • They didn’t know much about advertising, and that their CPMs were really bad and unlikely to improve- their monetization strategy seemed superficial at best

From these numbers, I did a quick calculation:

$0.25 CPM * 5 billion ad impressions per month max?
= $1.25M/month = $15M/year = $150-300M value business?

I figured that Facebook hitting 5B ads/month would be incredible – after all, it was just a college social network, right? Hitting 5B impressions/month would make Facebook bigger than our largest client at the time, ESPN.com, a top 10 internet property. The only thing larger were big portals like Yahoo, MSN, and AOL. The idea that Facebook would one day be bigger than all the portals never crossed my mind.

I was confident especially in the CPM number staying low because I had multiple proprietary datapoints from across the industry – from MySpace, Friendster, Hi5, Dogster, and many other social networks. I was convinced that I had a unique understanding about Facebook’s true potential – that convinced me even more that it could never be big.

And of course, I was totally, horribly wrong :)

The case at Yahoo for buying Facebook
While I was doing these calculations after my meeting, Yahoo was also doing a similar analysis on the value of Facebook for their ill-fated attempt at buying the company. I would first read about it in the WSJ, but later saw this fascinating slide on Techcrunch.

The slide below starts out with a projection of how many registered users Facebook had at the time and projected very logically what it would mean for them to saturate more of the core userbase of “high school and young adult” – I’m sure at the time, these felt like aggressive projections to ultimately be able to justify a big purchase price:

If you look at these numbers and compare them to what really happened, it’s pretty hilarious. Comparing their projected 2010E and what actually happened, they were only off by a few hundred million users!

Furthermore, I would say that even the Yahoo numbers were very optimistic about the increase from CPM going from $0.25 to >$5 over time. There were a lot of problems with brand advertisers putting themselves next to user-generated content that had not been worked out, and these numbers would have also ultimately involved Facebook doing homepage takeovers and such. And in fact, it’s true that no large user-generated content or social networking site has been able to generate CPMs close to the $5 level, at scale.

So what was wrong with my reasoning?
Ultimately, all my conclusions were wrong by several orders of magnitude – Facebook would go on to become the #1 site on the internet and would break all attempts at reasoning based on historical datapoints, interpolation, expert opinions, etc.

To contrast how silly my reasoning turned out to be:

My 2006 prediction: Facebook would max out at 3-5B pageviews/month
Reality
: Facebook is at 1 trillion pageviews/month, and growing

I was ultimately right on the CPMs not improving by much, but it didn’t matter because I was off by 200-300x on pageviews/month! Total fail. The big insight, of course, was that Facebook wouldn’t just stay a social network for college students – ultimately the product targeted the market of everyone in the world. Confined within this the college niche, the idea that Facebook would one day reach a trillion pageviews per month seemed ludicrous. But because of the vision of the founding team, Facebook broke through this niche to build a new product that the world had never seen, and got to the numbers I had never predicted.

The most exceptional cases defy simple pattern-matching
As I mentioned in my previous post on group think vs innovation in Silicon Valley, there’s a strange contradiction between the mental tools we use to analyze and categorize businesses versus what it looks like when there’s an exceptional company that takes off. Pattern matching, deductive reasoning, and expert opinion tell you how things work in the “typical” case, but of course, we’re not interested in the typical case – we’re trying to find the exceptional ones, the rocketship companies that define the startup landscape.

That’s exactly when our logical reasoning and historically-based reasoning fails us the most.

For example, after years of failures from the entire category of social shopping sites like ThisNext, Kaboodle, and others, Pinterest has become the hottest company of the year. After years of Google impressing upon all of us that every startup needed to have an algorithm called X-rank and a 10X technology advantage, a simplistic webapp known as Twitter would emerge. And after 10 VC-funded search companies were started, and people at Yahoo thought search was a loss-leading feature that would best be outsourced, Google emerged. The list goes on and on.

Legendary VC Mike Moritz, who invested in Google/Yahoo/PayPal/Apple/etc has a relevant quote here:

I rarely think about big themes. The business is like bird spotting. I don’t try to pick out the flock. Each one is different and I try to find an interestingly complected bird in a flock rather than try to make an observation about an entire flock. For that reason, while other firms may avoid companies because they perceive a certain investment sector as being overplayed or already mature, Sequoia is “careful not to redline neighborhoods.

There’s a lot to be said for investing in the ugly duckling. When Don Valentine led Sequoia Capital’s investment in Cisco, many others had passed on the husband and wife founding team of Len Bosack and Sandy Lerner.

Never has a more profound thing been said about birdspotting :)

The biggest lesson I took away
The concrete lesson to be learned from this is: In the modern era, business models are a commodity. I never want to hear about people asking, “But what’s their business model?” because in a world where you can grow a userbase of 1 billion in a few years, displaying remnant ads and getting a $0.25 CPM will do. Or just throw some freemium model on it, and monetize 1% of them. If you can build the audience, you can build a big business.

The more abstract lesson to learn is: Be humble, and keep an open mind towards weird new companies. After a few years in Silicon Valley, you can gather a lot of useful heuristics about what’s worked and what doesn’t work. That will help you most of the time, but when it comes to the exceptional cases, all bets are off. So keep your mind open to weird, young companies that you meet that don’t fit the established pattern: Maybe the founders will all be recent MBAs, or be a spinout from a stodgy old corporation. Or maybe it’ll be in a slow-moving market, or it’ll be a married couple, or there’s 10 founders, or some other stereotypically bad thing. Remember that you’re helping/investing/working for the company right in front you, not a mutual fund of all companies with that characteristic!

If you had looked at social networking companies as a group, as I did, you would have found a flock of companies with questionable business models. However, if you had been prescient enough to pick out Facebook specifically, then you would have seen a company break through all historic precedents and become a huge success. Hats off to all 12 employees I met that day in 2006.

Written by Andrew Chen

March 14th, 2012 at 9:00 am

Posted in Uncategorized

How sheep-like behavior breeds innovation in Silicon Valley

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Once you’ve been working in Silicon Valley for a bit, you’re often offered advice such as:

  • Are you launching at X conference?  … where X is whatever hot conference is coming up, like SXSW or Launch
  • Do you have an X app? … where X is whatever new platform just emerged, be it Open Social, iPhone, or whatever
  • Have you pitched X venture capitalist? … where X is a prolific headline-grabbing investor with a recent hot deal
  • You should do feature X that company Y does! … where X is some sexy (but possibly superficial feature) that a hot startup has done
  • Do you know what your X metric is? … where X is some metric a recent blog post was written about
  • Have you met X? … where X is some highly connected expert in the field
  • Maybe you should pivot into X space! … where X is a space with a hot company that just raised a ton of funding
  • Did you think about applying framework X to this? … where X is a new framework, be it gamification or viral loops or Lean

Sound familiar? I confess that I’ve both received and given much advice along the lines of the above. I call it “advice autopilot.”

The perils of “advice autopilot”
Advice autopilot is when you’re too lazy to think originally about a problem, instead regurgitate whatever smart thing you read on Quora or Hacker News. If you’re a bit more connected, instead you might parrot back what’s being spoken at during Silicon Valley events and boardrooms, yet the activity is still the same – everyone gets the same advice, regardless of situation. The problem is, the best advice rarely comes in this kind of format – instead, the advice will start out with “it depends…” and takes into account an infinite array of contextual and situational things that aren’t obvious. However, we are all lazy and so instead we go on autopilot, and do, read, say, and build, all the same things.

That’s not to say that sometimes generic advice isn’t good advice – sometimes it is, especially for noob teams who are working off an incomplete set of knowledge. Often you may not have the answers, but the questions can lead to interesting conversations. You may not be able to say “you should do an iPhone app” but it’s definitely useful to ask, “how does mobile fit into this?” This can help a lot.

The other manifestation of this advice autopilot is the dreaded use of “pattern matching” to recommend solutions and actions.

Pattern-matching in a world of low probability, exceptional outcomes
One of Silicon Valley’s biggest contradictions is the love of two diametrically opposed things:

  • The use of pattern-recognition to predict the future…
  • … and the obsession with a small number of exceptional successes.

Exceptional outcomes for startups are limited – let’s say it’s really only 5-10 companies per year. In this group, you’d include companies like Facebook and Google that have “made it” and hit $100B valuations. On the emerging side, this would include startups who might ultimately have a shot at this, like Dropbox, Square, Airbnb, Twitter, etc. This is an extraordinarily small set of companies, and it isn’t much data.

The problem is, we’re hairless apes that like to recognize patterns, even in random noise. So as a result, we make little rules for ourselves – Entrepreneurs who are Harvard dropouts are good, but dropping out of Stanford grad school is even better. It’s good if they start a company in their 20s unless they’re Jeff Bezos. Being an alum of Google is good, but being an alum of Paypal is even better. Hardcore engineers as founders is good, but the list of exceptions is long: Airbnb, Pinterest, Zynga, Fab, and many others. And whatever you do, don’t fund husband-wife teams, unless they start VMWare or Cisco, in which case forget that piece of advice.

As anyone who’s taken a little statistics knows, when you have a small dataset and lots of variables, you can’t predict shit. And yet we try!

The intense focus on a small set of companies also introduces a well-known logical fallacy called Survivorship Bias. Here’s the Wikipedia page, it’s interesting reading. Basically, the idea is that we draw our pattern-recognition from well-publicized successful companies while ignoring the negative data from companies that might have done many of the same things, but end up with unpublicized failures. We’re all so intimately familiar with stories like “two PhDs from Stanford start Google” that we ignore all the cases where two PhDs from Stanford try to start a company and fail. Or similarly, YCombinator has built a great rep on companies like Airbnb and Dropbox, and yet you’d think that if you invest in 600+ startups that you’d get a few hits. Because of factors like this, it might seem as though A predicts B when in fact, it does nothing of the sort – we’re just not taking the entire dataset into account.

Conformity leads to average outcomes when we seek exceptional outcomes
The problem with giving and taking so much of the same advice is that ultimately it breeds conformity, which is another way if saying it reduces the variance in the outcome. And if you conform enough, you end up creating the average outcome:

The average outcome for entrepreneurs is, your startup fails.

Lets not forget that. And so one part of Naval Ravikant’s talk on fundable startups that resonated with me is the idea of playing to your extremes. He says in the talk:

“Investors are trying to find the exceptional outcomes, so they are looking for something exceptional about the company. Instead of trying to do everything well (traction, team, product, social proof, pitch, etc), do one thing exceptional. As a startup you have to be exceptional in at least one regard.” –Naval Ravikant @naval

Be extremely good at something, and invest in it disproportionately relative to your competition – this gives you the opportunity to actually create an extreme outcome. Otherwise, the average outcome doesn’t seem so good.

The flipside of innovation
The funny thing with all of this, of course, is that this is what innovation looks like. The remarkable ability for practical knowledge to disseminate amongst the Bay Area tech community is what makes it so strong. Before something becomes autopilot advice for a wide variety of people, often a small number of hard-working teams who know what they’re doing leverage it to great success. Follow those people, and you might find yourself successful – just like them.

So the billion dollar question is – how do you separate out trendy/junk advice from what really matters?

… well, it depends!

Written by Andrew Chen

March 8th, 2012 at 8:00 am

Posted in Uncategorized